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Sony Group Corporation 6758.T

EDINET filings · Reporting currency JPY · Half-year reporting · Figures as of 2026-H2 · updated 2026-09-04 · ISIN JP3435000009
strategy: Acquisition Net income turned negative Operating income turned positive
The new quarter, in context. · We follow every stock through its original filings: the latest figures against their history, guidance against actuals; neutral, continuously updated, every figure clickable with its source.
AI-generated report · not investment advice · figures extracted automatically; please verify against the linked original more
AI-generatedCreated with AI assistance from the company's linked original filings (transparency per Art. 50 EU AI Act). More about the tool: Claude Code.
Not investment adviceNeutral financial information, no recommendation, no investment research within the meaning of MiFID II.
Verify yourselfFigures are extracted automatically, errors are possible. Every figure is clickable with its source; the issuer's original documents are always authoritative.
EditorialThe texts (business model, current status, development and others) are written AI-editorially from the original reports alone, cross-checked automatically and backed with sources; the company's own account, no assessment of our own. Methodology
AI research · This page works as a source-backed data basis for further research with AI assistants such as Claude; every figure remains verifiable via the source links.
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Business Model#

What the company does and how it earns its money; written AI-editorially, exclusively from the company's original reports, without any assessment of our own.

Sony Group Corporation is a diversified multinational conglomerate that generates revenue across six principal segments. Game & Network Services encompasses PlayStation console hardware and software sales as well as subscriptions and digital content through PlayStation Network. The Music segment covers recorded music, music publishing, and visual media and platform operations including the Crunchyroll anime streaming service. The Pictures segment produces and distributes motion pictures and television content globally. Entertainment Technology & Services includes televisions and other consumer electronics sold to end consumers. Imaging & Sensing Solutions produces image sensors – primarily CMOS sensors – supplied on a B2B basis mainly to mobile device manufacturers. Following the October 2025 partial spin-off of its financial subsidiary Sony Financial Group (SFGI), the group no longer consolidates financial services operations.

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Current Status#

Summary of the most recent reporting period: core figures, drivers and management statements; written editorially from the current original report, every figure backed by a source number.

Sony Group reported full-year FY2026 revenue of 12,480 billion yen, up from 12,035 billion yen in the prior year, with operating income reaching 1,447,507 million yen, representing 113% of the prior-year level 10. Net income attributable to Sony Group shareholders was a loss of 326,865 million yen, driven by a large loss from discontinued operations associated with the partial spin-off of the financial business completed October 1, 2025 10. The Game & Network Services segment achieved a record high operating profit on network services revenue growth, and the Imaging & Sensing Solutions segment posted record revenue and operating income on stronger mobile image sensor demand 10. A share buyback program authorizing up to 230 million shares or 500 billion yen through May 2027 was announced in May 2026 10.
Revenue · 2026-H26,750,098¥m+3.9 % vs. 2025-H2
Net profit · 2026-H2-925,742¥m−262.0 % vs. 2025-H2
EPS · 2026-H2-153.96¥−263.7 % vs. 2025-H2
Revenue trend
Guidance
For FY2025, the company guides Capital expenditure plan to 700,000 (initiated). 8.
Profitability
FY2026 operating income was 1,447,507 million yen, reaching 113% of the prior-year result 10. Profit from continuing operations was approximately 1,055 billion yen, while a loss from discontinued operations of approximately 1,358 billion yen produced a net loss attributable to shareholders of 326,865 million yen 10. An impairment charge of 120.1 billion yen on Bungie intangible assets was recorded as a notable one-off item within the period 10.
Leverage
As of March 31, 2026, Sony Group held cash of 2,208,879 million yen and reported a net cash position (negative net debt) of 1,839,876 million yen. Following the October 2025 partial spin-off of the financial business, SFGI's assets and liabilities were fully deconsolidated, and as of March 31, 2026, the balance sheet carried no financial-segment assets or liabilities 10. Net-Debt/EBITDA (LTM) cannot be derived from the available inputs as EBITDA is not provided in the disclosed data.
Recurring
The Game & Network Services segment recorded a record high operating profit in FY2026, with growth in PlayStation Network and other network services revenue cited as the primary driver 10. Music segment revenue rose by 277.5 billion yen year-over-year, with streaming service income contributing as a key growth factor 10. Crunchyroll's paid subscriber count surpassed 21 million as of March 31, 2026, reflecting continued traction in the anime streaming subscription business 10.
Management view
Sony completed the partial spin-off of its financial business on October 1, 2025, distributing 83.60% of Sony Financial Group (SFGI) shares to shareholders as a dividend in kind and retaining a 16.40% stake, fundamentally reshaping the group's portfolio 10. A definitive strategic partnership agreement with TCL Electronics was reached for the home entertainment segment, including plans for a joint venture 10. A strategic alliance with Bandai Namco was also established to strengthen Sony's competitive position in the anime content business 10.
Change
Sony Group's Display segment recorded a revenue decline of 148.7 billion yen due to a decrease in unit sales volumes 10. The Sony Honda Mobility joint venture recognized an additional equity method investment loss of 44.9 billion yen following the cancellation of its planned EV model 10. The sale of Sony Group's stake in Sony Semiconductor Israel Ltd. resulted in a loss of 19.9 billion yen, contributing further to non-operating charges for the period 10.
Risks (current)
Semiconductor memory price surges and supply shortages pose operational risks to Sony's device and consumer electronics businesses 10. Talent competition for game creators, artists, and directors is intensifying cost pressure, and competitors may improve imaging technology, potentially threatening Sony's image sensor market position 10. Foreign exchange fluctuations affect consolidated financial results, and the Display segment faces heightened competitive pressure compounded by additional U.S. import tariffs 10.
New this reporting period
Sony's music subsidiary entered into a definitive agreement in May 2026 to acquire a company holding specific music assets for cash consideration of approximately USD 1.6 billion 10. Sony Semiconductor Solutions (SSS) and TSMC signed an MOU in May 2026 for strategic cooperation on the development and manufacturing of next-generation image sensors 10. Sony increased its stake in Peanuts Holdings to 80% effective March 2, 2026, with the remeasurement of the previously held interest generating a revaluation gain of 34.7 billion yen 10.
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Price & Chart#

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Share-Price Drivers#

Factors the company itself names as material for its business development (IR-based); reproduced neutrally, no price forecast and no assessment of our own.

Game & Network Services (G&NS) led by the PlayStation 5 platform
G&NS is the largest revenue segment at ¥4,685,651m in FY2026, anchored by PS5 Pro (launched 2024-11) and accessories such as the PlayStation Portal remote player, making console adoption and network services the dominant swing factor for group revenue 10 8
PlayStation 5 hardware and network services (G&NS)
G&NS remains the top segment at ¥4,685,651m FY2026; PS5 Pro launched 2024-11 and PlayStation Portal / Access controller extend the platform 10 8
Imaging & Sensing Solutions (I&SS)
I&SS revenue of ¥2,059,020m FY2026; new automotive CMOS sensors (ISX038, IMX735) and industrial global-shutter IMX925, plus a strategic MOU with TSMC, point to expanding sensor traction 10 8 6
Music segment
Music revenue ¥2,120,110m FY2026 supported by streaming and music-asset acquisitions announced 2026-05 10
Pictures / Movies with anime distribution (Crunchyroll)
Movies revenue ¥1,486,296m FY2026; growth flagged at +200% at 2026-H1 for the film field, with Crunchyroll integration, Anime Awards and pipeline titles (Spider-Man: Brand New Day) building the content slate 10 9 8
Entertainment, Technology & Services (ET&S)
ET&S segment revenue ¥2,184,815m FY2026; a TCL Electronics JV (2026-03) reshapes the TV/hardware footprint 10
Financial services segment separation
The Financial segment (¥922,147m FY2025, previously ¥1,769,954m FY2024) is no longer reported as active from FY2026, changing group revenue composition 8 6
Capital return via share buybacks
Multiple repurchase authorizations through FY2026 (board resolutions 2025-02, 2025-05, 2026-02, 2026-05) plus a 5-for-1 stock split effective 2024-10-01 10 8 7

Sector trend: Group revenue momentum is flagged as accelerating with no formal guidance provided, led by gaming, imaging sensors and content demand 10. Segment mix is shifting toward entertainment and sensing as the Financial unit exits active reporting 8 6.

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Event Timeline#

This timeline collects the material events from the original reports: guidance changes, revenue and margin signals, strategy shifts, product and M&A announcements. Events are grouped by quarter (most recent first); the grey tag before each event names the event type, the date is the publication date of the source. Management quotes open the quarter block as direct quotes. Per quarter we show the three most defining events; more can be expanded per quarter, older years are collapsed. Every event carries its source as a superscript, clickable number.

Overview: one dot per event · click jumps to the period
earningsrevenueguidancestrategyfinancials2024-Q12024-Q22024-Q32024-Q42024-H1FY20242025-H12026-Q12026-H12026-H2FY2026
2026 · 10 events

FY2026 · Apr 2025 – Mar 2026

Net income turned negative 2026-06-18
Full-year net loss of 326,865M JPY attributable to Sony shareholders; approximately 1,358B JPY loss from discontinued financial business operations – including 100,649M JPY equity-method investment impairment and 54,074M JPY spin-off transaction costs – offset approximately 1,055B JPY profit from continuing operations 10
Operating income turned positive 2026-06-18
Full-year operating income from continuing operations reached 1,447,507M JPY (113% of prior year); Games & Network Services and Imaging & Sensing Solutions each reported record operating profit, notwithstanding 120,100M JPY Bungie intangible impairment and 44,900M JPY Sony Honda Mobility equity-method loss from EV model cancellation 10
Acquisition 2026-06-18
Music subsidiary entered definitive agreement to acquire all interests in a company holding music assets for approximately $1.6B; separately, Peanuts Holdings stake raised to 80% and strategic partnership with Bandai Namco established to strengthen anime competitiveness 10

2026-H2 · Oct 2025 – Mar 2026

Net cash build 2026-06-18
Net cash position expanded to 1,839,876.0 JPYm from 831,765.0 JPYm in 2025-H2 (+121%, derived from reported financial debt minus cash). 10

2026-H1 · Apr – Sep 2025

earnings 2025-11-14
H1 operating income from continuing operations rose to 768,929M JPY (+130,467M YoY), with Games & Network Services up to 268,311M JPY and Imaging & Sensing Solutions up to 192,518M JPY as primary contributors 9
revenue 2025-11-14
H1 revenue from continuing operations reached 5,729,522M JPY (+192,937M, +3% YoY); Music grew +117,500M on streaming, Imaging & Sensing Solutions +133,800M on mobile image sensors, partially offset by Entertainment, Technology & Services -110,700M on lower Display unit sales 9
Strategic pivot 2025-11-14
Financial business partial spin-off (SFGI) executed October 1, 2025; SFGI deconsolidated and reclassified as discontinued operations, with partial spin-off policy resolved by the board 9

2026-Q1 · Apr – Jun 2025

Operating income turned positive 2025-06-20
Full-year operating income +16.4% to ¥1,407,163mn at a 10.6% margin; Imaging & Sensing Solutions reached a record operating profit of ¥261.1bn (+¥67.6bn YoY), Game & Network Services +¥124.6bn, Music +¥55.6bn (8)
Guidance raised 2025-06-20
Three-year cumulative OCF outlook under the 5th Medium-Term Plan raised from ¥4.5tn to ¥4.8tn; plan targets ≥10% annual operating income CAGR and ≥10% cumulative operating margin for FY2024-2026 (8)
Divestiture 2025-06-20
Sony decided to execute a partial spin-off of Sony Financial Group, Inc. on October 1, 2025, distributing over 80% of SFGI shares to shareholders as dividends in kind; financial business to be reclassified as discontinued operations from FY2025 Q1 (8)
2025 · 3 events

2025-H1 · Apr – Sep 2024

earnings 2024-11-14
H1 operating income rose ¥218.1bn YoY to ¥734.2bn; Game & Network Services more than doubled to ¥204.1bn and Imaging & Sensing Solutions more than doubled to ¥129.1bn (7)
revenue 2024-11-14
H1 revenue rose ¥125bn YoY to ¥5,917.2bn, led by Game & Network Services (+¥210.5bn), Imaging & Sensing Solutions (+¥190bn), and Music (+¥123.3bn) (7)
Cash flow inflection 2024-11-14
Operating cash flow reached 616,289.0 JPYm vs 115,031.0 JPYm in 2024-H1 (×5.4). 7
2024 · 16 events

FY2024 · Apr 2023 – Mar 2024

Cash flow inflection 2024-06-25
Operating cash flow reached 1,373,213.0 JPYm vs 314,691.0 JPYm in FY2023 (×4.4). 6

2024-H1 · Apr – Sep 2023

Revenue decelerating 2023-11-14
Revenue growth decelerated to +12.2% YoY (prior period +23.7%). 4

2024-Q4 · Jan – Mar 2024

Guidance initiated 2024-06-25
Fifth medium-term plan (FY2024–2026) announced: consolidated operating income CAGR of 10% or above and operating income margin of 10% or above targeted over three years (6)
Divestiture 2024-06-25
Partial spin-off of the Financial segment business planned for FY2025, with focus on stable cash flow generation post-separation (6)
Strategic pivot 2024-06-25
Board resolved a 1-for-5 stock split on May 14, 2024 and authorized a new share repurchase program; 12,612,300 treasury shares cancelled on April 10, 2024 (6)

2024-Q3 · Oct – Dec 2023

Revenue accelerating 2024-02-14
9-month cumulative revenue +20% YoY to ¥9,539,800m, with Game & Network Services +¥599.0bn and Music +¥157.9bn among the leading contributors (5)
Strategic pivot 2024-02-14
Sony decided to begin preparation for a partial spin-off of Sony Financial Group premised on a stock listing (5)
Divestiture 2024-02-14
Partial stake in Sony Payment Services transferred to a Blackstone private equity fund; Sony Payment Services reclassified as equity-method affiliate (5)

2024-Q2 · Jul – Sep 2023

Operating income turned negative 2023-11-14
H1 operating income -¥218.2bn YoY to ¥516,100m, with the Financial segment alone contributing -¥149.0bn from variable insurance market movements (4)
Revenue accelerating 2023-11-14
H1 cumulative revenue +19% YoY to ¥5,792,300m, led by Game & Network Services +¥401.1bn and Music +¥99.6bn (4)

2024-Q1 · Apr – Jun 2023

Operating income turned negative 2023-08-14
Q1 operating income -30.6% YoY to ¥253,042m, with the Financial and Pictures segments the main drivers of the decline (3)
Revenue accelerating 2023-08-14
Q1 revenue and financial business income +31.9% YoY to ¥2,963,652m, driven by large revenue increases in the Financial, Game & Network Services, Imaging & Sensing Solutions, and Music segments (3)
Strategic pivot 2023-08-14
WGA strike (from May 2023) and SAG-AFTRA strike (from July 2023) caused theatrical release date changes and delays in television production deliveries in the Pictures segment (3)
Revenue accelerating 2023-06-20
Full-year sales and financial business revenue +16.3% to ¥11,539,837M; approximately +4% at constant prior-year FX rates, with yen depreciation accounting for the bulk of reported growth (2)
New market 2023-06-20
Sony Honda Mobility KK established as a 50/50 joint venture with Honda Motor Co. targeting the mobility domain (2)
Strategic pivot 2023-06-20
Sony announced evaluation of a partial spin-off of financial subsidiary SFGI, targeting Sony retention of approximately 20% of shares with execution within two to three years (2)
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Key Figures (¥m)#

The company's core financial figures in three views, one below the other: fiscal years (as reported; after restatements the table shows the most recent filing version, marked), half-years (6-month basis, H2 = second half on its own) and quarters (3-month basis, not cumulative). Each row is one period, most recent first. Values with a dotted underline are clickable and show the raw value, the exact source location, the scale evidence and the source; derived values additionally show their formula and inputs. All values are extracted automatically from the filings; errors are possible; please verify decision-relevant figures yourself by clicking through to the linked original.

All figures serve only to support your own investment decision and are not a recommendation; the company's original reports are authoritative.

Revenue (¥m) · annual basis, as reported
FY2024FY2024: 11,260,03711,260,037FY2025FY2025: 12,034,91712,034,917FY2026FY2026: 12,479,62012,479,620
Net income (¥m) · annual basis, as reported
FY2024FY2024: 970,573970,573FY2025FY2025: 1,141,6001,141,600FY2026FY2026: -326,865-326,865
EPS (¥) · annual basis, as reported
FY2024FY2024: 157.14157.14FY2025FY2025: 187.92187.92FY2026FY2026: -54.36-54.36
Operating cash flow (¥m) · annual basis, as reported
FY2024FY2024: 1,373,2131,373,213FY2025FY2025: 2,321,6752,321,675FY2026FY2026: 1,945,6171,945,617
Revenue (¥m) · half-year basis, as reported
2024-H12024-H1: 5,011,5555,011,5552024-H22024-H2: 6,248,4826,248,4822025-H12025-H1: 5,536,5855,536,5852025-H22025-H2: 6,498,3326,498,3322026-H12026-H1: 5,729,5225,729,5222026-H22026-H2: 6,750,0986,750,098
Net income (¥m) · half-year basis, as reported
2024-H12024-H1: 417,650417,6502024-H22024-H2: 552,923552,9232025-H12025-H1: 570,134570,1342025-H22025-H2: 571,466571,4662026-H12026-H1: 598,877598,8772026-H22026-H2: -925,742-925,742
EPS (¥) · half-year basis, as reported
2024-H12024-H1: 67.4867.482024-H22024-H2: 89.5289.522025-H12025-H1: 93.5393.532025-H22025-H2: 94.0794.072026-H12026-H1: 99.2299.222026-H22026-H2: -153.96-153.96
Operating cash flow (¥m) · half-year basis, as reported
2024-H12024-H1: 115,031115,0312024-H22024-H2: 1,258,1821,258,1822025-H12025-H1: 616,289616,2892025-H22025-H2: 1,705,3861,705,3862026-H12026-H1: 471,616471,6162026-H22026-H2: 1,474,0011,474,001
Revenue (¥m) · quarterly basis, as reported
2024-Q12024-Q1: 2,284,5432,284,5432024-Q22024-Q2: 2,727,0122,727,0122024-Q32024-Q3: 3,438,0923,438,0922024-Q42024-Q4: 2,810,3902,810,390
Net income (¥m) · quarterly basis, as reported
2024-Q12024-Q1: 217,545217,5452024-Q22024-Q2: 200,105200,1052024-Q32024-Q3: 363,918363,9182024-Q42024-Q4: 189,005189,005
EPS (¥) · quarterly basis, as reported
2024-Q12024-Q1: 35.1335.132024-Q22024-Q2: 32.3532.352024-Q32024-Q3: 58.9658.962024-Q42024-Q4: 30.6030.60
Operating cash flow (¥m) · quarterly basis, as reported
2024-Q12024-Q1: -12,669-12,6692024-Q22024-Q2: 127,700127,7002024-Q32024-Q3: 816,927816,9272024-Q42024-Q4: 441,255441,255
Cash (¥m) · annual basis, as reported
FY2024FY2024: 1,907,1131,907,113FY2025FY2025: 2,980,9562,980,956FY2026FY2026: 2,208,8792,208,879
Net Debt (¥m) · annual basis, as reported
FY2024FY2024: -1,849,675-1,849,675FY2025FY2025: -2,923,522-2,923,522FY2026FY2026: -1,839,876-1,839,876
D&A (¥m) · annual basis, as reported
FY2024FY2024: 1,144,9811,144,981FY2025FY2025: 1,125,5881,125,588FY2026FY2026: 1,180,6551,180,655
Cash (¥m) · half-year basis, as reported
2024-H12024-H1: 1,626,5141,626,5142024-H22024-H2: 1,907,1131,907,1132025-H12025-H1: 1,728,7101,728,7102025-H22025-H2: 2,980,9562,980,9562026-H12026-H1: 1,497,8971,497,8972026-H22026-H2: 2,208,8792,208,879
Debt (¥m) · half-year basis, as reported
2024-H12024-H22024-H2: 2,150,3092,150,3092025-H12025-H22025-H2: 2,149,1912,149,1912026-H12026-H22026-H2: 369,003369,003
Net Debt (¥m) · half-year basis, as reported
2024-H12024-H22024-H2: 243,196243,1962025-H12025-H22025-H2: -831,765-831,7652026-H12026-H22026-H2: -1,839,876-1,839,876
D&A (¥m) · half-year basis, as reported
2024-H12024-H1: 570,466570,4662024-H22024-H2: 574,515574,5152025-H12025-H1: 535,561535,5612025-H22025-H2: 617,426617,4262026-H12026-H1: 556,579556,5792026-H22026-H2: 624,076624,076
Cash (¥m) · quarterly basis, as reported
2024-Q12024-Q1: 1,532,0991,532,0992024-Q22024-Q2: 1,626,5141,626,5142024-Q32024-Q3: 2,019,1122,019,1122024-Q42024-Q4: 1,907,1131,907,1132025-Q22025-Q2: 1,728,7101,728,7102025-Q42025-Q4: 2,980,9562,980,9562026-Q22026-Q2: 1,497,8971,497,8972026-Q42026-Q4: 2,208,8792,208,879
Debt (¥m) · quarterly basis, as reported
2024-Q12024-Q22024-Q32024-Q42024-Q4: 2,150,3092,150,3092025-Q22025-Q42025-Q4: 2,149,1912,149,1912026-Q22026-Q42026-Q4: 369,003369,003
Net Debt (¥m) · quarterly basis, as reported
2024-Q12024-Q22024-Q32024-Q42024-Q4: 243,196243,1962025-Q22025-Q42025-Q4: -831,765-831,7652026-Q22026-Q42026-Q4: -1,839,876-1,839,876
D&A (¥m) · quarterly basis, as reported
2024-Q12024-Q1: 251,767251,7672024-Q22024-Q2: 318,699318,6992024-Q32024-Q3: 281,564281,5642024-Q42024-Q4: 292,951292,9512025-Q22025-Q42026-Q22026-Q4
Shown: the most recent fiscal years. Full history since FY2022 is on record.

Fiscal years

Amounts in ¥m · EPS in ¥ per share · as reported
PeriodCalendar quarterRevenueOp. incomeNet incomeEPS (¥)OCFSource
FY2026Q2/2025–Q1/202612,479,6201,447,507-326,865-54.361,945,61710
FY2025Q2/2024–Q1/202512,034,9171,407,1631,141,600187.922,321,6758
FY2024Q2/2023–Q1/202411,260,0371,208,831970,573157.141,373,2136

Half-years

Amounts in ¥m · EPS in ¥ per share · as reported
PeriodCalendar quarterPublishedRevenueOp. incomeNet incomeEPS (¥)CashNet DebtSource
2026-H2*Q4/2025–Q1/20262026-06-186,750,098678,578-925,742-153.96*2,208,879-1,839,87610
2026-H1*Q2–Q3/20252025-11-145,729,522768,929598,87799.221,497,8979
2025-H2*Q4/2024–Q1/20252025-06-206,498,332672,980~571,46694.07*2,980,956-831,7658
2025-H1*Q2–Q3/20242024-11-145,536,585638,462570,13493.531,728,7107
2024-H2*Q4/2023–Q1/20242024-06-256,248,482692,780552,92389.52*1,907,113243,1966
2024-H1*Q2–Q3/20232023-11-145,011,555516,051417,65067.481,626,5144

Quarters

Amounts in ¥m · EPS in ¥ per share · as reported
PeriodCalendar quarterPublishedRevenueOp. incomeNet incomeEPS (¥)CashNet DebtSource
2024-Q4*Q1/20242024-06-252,810,390229,442189,00530.60*1,907,113243,1966
2024-Q3*Q4/20232024-02-143,438,092463,338363,91858.962,019,1125
2024-Q2*Q3/20232023-11-142,727,012263,009200,10532.351,626,5144
2024-Q1*Q2/20232023-08-142,284,543253,042217,54535.131,532,0993
Japan abolished mandatory quarterly reports in 2024. Quarters appear as reported; half-year and annual balance-sheet dates fill the Q2 and Q4 columns. The continuous series is shown in the half-year table.
* derived: values with formula provenance (hover); Q4 = FY − 9M · H2 = FY − H1 · EPS via implied shares · net debt = financial debt − cash · FCF = OCF − |capex|.
EPS/EPS adj. before 2023-11-14 split-adjusted (÷5; stock split detected via implied diluted share count).
Columns not reported in this reporting cadence are hidden: Op. income (adj.), EBITDA (adj.), EPS adj., FCF, Net Debt/EBITDA (not reported in any source for these periods).
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Balance Sheet & Cash Flow (¥m)#

Point-in-time balance sheet items (e.g. cash, financial debt) and cash flow items (operating cash flow, investments/capex) per fiscal year, half-year and quarter. Balance sheet values are as of the period end, flow items cover the period. Derived values are marked and are calculated, for example, as: net debt = financial debt − cash; free cash flow = operating cash flow − capex; the click popover shows formula and inputs. All values are extracted automatically from the filings; errors are possible; please verify decision-relevant figures yourself by clicking through to the linked original.

Fiscal years

Amounts in ¥m · as reported
PeriodCalendar quarterPublishedCashNet DebtD&AOCFSource
FY2026Q2/2025–Q1/20262026-06-182,208,879-1,839,8761,180,6551,945,61710
FY2025Q2/2024–Q1/20252025-06-202,980,956-2,923,5221,125,5882,321,6758
FY2024Q2/2023–Q1/20242024-06-251,907,113-1,849,6751,144,9811,373,2136

Half-years

Amounts in ¥m · as reported
PeriodCalendar quarterPublishedCashDebtNet DebtD&AOCFSource
2026-H2Q4/2025–Q1/20262026-06-182,208,879369,003-1,839,876624,0761,474,00110
2026-H1Q2–Q3/20252025-11-141,497,897556,579471,6169
2025-H2Q4/2024–Q1/20252025-06-202,980,9562,149,191-831,765617,426~1,705,3868
2025-H1Q2–Q3/20242024-11-141,728,710535,561616,2897
2024-H2Q4/2023–Q1/20242024-06-251,907,1132,150,309243,196574,5151,258,1826
2024-H1Q2–Q3/20232023-11-141,626,514570,466115,0314

Quarters

Amounts in ¥m · as reported
PeriodCalendar quarterPublishedCashDebtNet DebtD&AOCFSource
2026-Q4Q1/20262026-06-182,208,879369,003-1,839,87610
2026-Q2Q3/20252025-11-141,497,8979
2025-Q4Q1/20252025-06-202,980,9562,149,191-831,7658
2025-Q2Q3/20242024-11-141,728,7107
2024-Q4Q1/20242024-06-251,907,1132,150,309243,196292,951441,2556
2024-Q3Q4/20232024-02-142,019,112281,564816,9275
2024-Q2Q3/20232023-11-141,626,514318,699127,7004
2024-Q1Q2/20232023-08-141,532,099251,767-12,6693
Japan abolished mandatory quarterly reports in 2024. Quarters appear as reported; half-year and annual balance-sheet dates fill the Q2 and Q4 columns. The continuous series is shown in the half-year table.
Debt = long-term + current · Net debt = debt − cash · FCF = OCF − capex.
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Revenue by Type (as of 2026-H2 · JPYm · 17/53)#

Revenue split by segment or product type, exactly as the company itself reports it. The basis is stated next to each value (3, 6 or 12 months); segment totals can deviate from group revenue (reconciliation/consolidation items). If the company changes its segment structure, older structures are kept in the expandable part. Rows in grey are no longer reported separately by the company; they show the last available figures and are never extrapolated.

SegmentSincePeriodBasisRevenueGrowthSource
G&NS SegmentFY2023FY202612M4,685,65110
Other (ET&S)FY2023FY202612M518,89110
Game & Network Services2023-Q3FY202612M4,570,05310
Entertainment, Technology & Services2023-Q3FY202612M2,184,81510
Music Segment2023-Q3FY202612M2,120,11010
Music2023-Q3FY202612M2,090,53410
Imaging & Sensing Solutions2023-Q3FY202612M2,059,02010
Pictures2023-Q3FY202612M1,486,29610
Other2023-Q3FY202612M74,56410
G&NS, ET&S and I&SSFY2025FY202512M508,2548
Other, Corporate (Common) (Other and shared corporate costs)FY2025FY202512M68,9168
Game & Network Services (G&NS)2024-Q1FY202512M1,936,4007
Entertainment, Technology & Services (ET&S)2024-Q1FY202512M1,220,7007
Imaging & Sensing Solutions (I&SS)2024-Q1FY202512M889,0007
I&SSFY2023FY202512M1,799,0058
Financial Services (finance / financial services)2023-Q3FY202512M922,1478
Pictures (film / movie segment)2023-Q32026-H16M200%9
FinancialFY2024FY202412M1,769,9546
MusicFY2024FY202412M1,618,9586
Imaging & Sensing Solutions (I&SS)FY2024FY202412M1,602,7386
MoviesFY2024FY202412M1,493,0506
G&NS SegmentFY2023FY202312M3,538,5332
United States (by region)FY2023FY202312M3,401,4022
Japan (by region)FY2023FY202312M2,691,9722
ET&S SegmentFY2023FY202312M2,436,7392
Europe (by region)FY2023FY202312M2,190,3112
Asia-Pacific (by region)FY2023FY202312M1,563,4142
Hardware & OtherFY2023FY202312M1,550,8122
Digital Software & Add-on ContentFY2023FY202312M1,523,0452
China (by region)FY2023FY202312M855,4372
Other Regions (by region)FY2023FY202312M837,3012
TelevisionFY2023FY202312M733,2512
Music Production (Streaming)FY2023FY202312M598,8682
Still & Video CamerasFY2023FY202312M565,0182
Television ProductionFY2023FY202312M536,2502
Network ServicesFY2023FY202312M464,6762
Motion Picture ProductionFY2023FY202312M464,0432
Audio & VideoFY2023FY202312M391,6082
Media NetworksFY2023FY202312M364,5942
Mobile CommunicationsFY2023FY202312M356,7712
Music Production (Other)FY2023FY202312M286,2702
Music PublishingFY2023FY202312M276,6652
Pictures Media & PlatformFY2023FY202312M203,0122
Other (Corporate)FY2023FY202312M72,3382
Game & Network Services (G&NS)2023-Q32023-Q39M2,571,4001
United States2023-Q32023-Q39M2,561,9161
Entertainment, Technology & Services (ET&S)2023-Q32023-Q39M1,982,2001
Japan2023-Q32023-Q39M1,844,7491
Europe2023-Q32023-Q39M1,612,1841
Asia-Pacific2023-Q32023-Q39M1,196,0581
Imaging & Sensing Solutions (I&SS)2023-Q32023-Q39M1,053,4001
China2023-Q32023-Q39M673,4391
Other Regions2023-Q32023-Q39M587,9411
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Products & M&A (8/37 active+recent)#

Product announcements from the reports; market launches, approvals, partnerships; with first mention (date) and source. “Active/current” means: still mentioned in the most recent reports; what the company no longer mentions moves to the expandable part but is never deleted. Rows in grey are discontinued products.

Product/LineSinceStatusSource
Spider-Man: Brand New Day2026Launched8
Crunchyroll Anime Future Forum2026Launched10
Automotive CMOS Image Sensor "ISX038"2025Launched8
Spatial Content Creation Support Solution "XYN"2025Launched8
Industrial Global Shutter CMOS Image Sensor "IMX925"2025Launched8
VENICE Extension System Mini "CBK-3621XS"2025Launched8
PlayStation Portal Remote Player2024-11Launched8
Crunchyroll Anime Awards2024Launched10
PlayStation 5 Pro2024-11Launched8
Stock Split2024-10Launched7
α9 III (Full-Frame Global Shutter Mirrorless Camera)2024-03Launched6
Venom: The Last Dance2024Launched6
Access Controller for PlayStation 52024Launched6
PDT-FP1 (5G Portable Data Transmitter)2024Launched6
Kraven the Hunter2024Launched6
Horizon (Live-Action Adaptation of Game IP)2024Launched6
Automotive CMOS Image Sensor IMX7352024Launched6
1.3-inch 4K OLED Micro Display ECX344A2024Launched6
Access Controller2023-12Launched6
PlayStation 5 Cloud Streaming2023-10Launched6
PlayStation VR22023-02Launched2
Development of "AFEELA" Brand by Sony Honda Mobility2023Launched2
"Gran Turismo" Film Adaptation2023Launched2
"Twisted Metal" Film and TV Series Adaptation2023Launched2
Sony Pictures Aquaverse (Thailand theme & water park)2023Launched2
PlayStation 5 expansion (PS5 user base growth)2023Launched2
Sony Innovation Studios virtual production facility (California)2022-10Launched2
PlayStation Plus tiered structure launch (PS Plus tier rollout)2022Launched2
Uncharted film adaptation2022Launched2
The Last of Us TV series broadcast (2×)2022Launched2
PS5 hardware sales volume increase (2×)2022Launched2
Marvel's Spider-Man PC version sales increase2022Launched2
God of War: Ragnarök sales (2×)2022Launched6
Creators' Cloud (cloud production platform)2022Launched2
Access Controller2022Launched2
AITRIOS edge AI sensing platform paid services (AITRIOS paid service launch)2022Launched2
Crunchyroll integration2021-08Launched6
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M&A (38)#

All recorded acquisitions (purchases) and divestitures/exits with date, short description and source; deliberately including smaller transactions that summaries often miss. Purchase prices appear only where the company itself has disclosed them. Rows in grey are cancelled transactions; the cancellation date is shown in the row.

Acquisitions · 18Divestitures/exits · 9older: 11 (in the table)
202420252026

Acquisitions

Transaction / stakeDateTypeSource
Music asset acquisition2026-05Completed10
Share buyback authorization2026-05Completed10
SSS and TSMC strategic partnership MOU2026-05Completed10
Sony Corporation and TCL strategic partnership (2×)2026-03Completed10
Additional acquisition of Peanuts Holdings stake2026-03Completed10
Share buyback (Board resolution May 8, 2026) (2×)2025-11Completed10
Share buyback (Board resolution May 14, 2025)2025-05Completed10
Share buyback (Board resolution February 13, 2025)2025-02Completed10
HAYATE (Aniplex/Crunchyroll joint venture)2025Completed8
5-for-1 stock split2024-10Completed8
Share repurchase (Board resolution, 14 May 2024)2024-05Completed10
Share repurchase authorization2024-05Completed6
Retirement of treasury shares2024-04Completed6
Establishment of joint venture (music segment)2024Completed7
Acquisition of Alamo Drafthouse Cinema2024Completed8
Acquisition of stake in music asset holding company2023-09Completed5
Share repurchase authorization2023-05Completed9
Merger of SPNI (Sony Pictures Networks India) and Zee Entertainment Enterprises Ltd.2023Completed2
Acquisition of Bungie2022-04Completed5
Funimation name change2022-02Completed1
Establishment of Sony Honda Mobility Co., Ltd. (joint venture with Honda Motor Co., Ltd.)2022Completed2
Acquisition of Bungie, Inc. by Sony Interactive Entertainment LLC2022Completed2
Acquisition of Right Stuf, Inc.2022Completed2
Acquisition of Industrial Media2022Completed2
Acquisition of Bad Wolf2022Completed2
Acquisition of Crunchyroll (100% acquisition of Ellation subsidiary)2021-08Completed2
SPNI/Zee merger agreement signing2021Completed2

Divestitures / exits

Transaction / stakeDateTypeSource
Sony-Honda Mobility EV model cancellation2026Divested10
Partial spin-off of financial services business2025-10Divested10
Partial spin-off of Sony Financial Group, Inc.2025-10Divested8
Dividend in kind of SFGI shares2025-10Divested9
Financial business partial spin-off2025-10Divested10
Partial Spin-off (Financial Business)2025Divested9
Listing of Sony Financial Group shares (Partial Spin-off)2024-09Divested5
Sony Payment Services transfer2024-01Divested6
Partial share transfer of Sony Payment Services2024-01Divested5
GSN Games transfer (Divestiture of GSN Games)2021-12Divested2
Russia business suspension2021Divested2
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Reported KPIs (as disclosed) (4)#

Figures the company discloses itself in addition to the standard financials; order intake, recurring revenue, user or unit counts, adjusted measures. These “story KPIs” usually slip through standard databases; here they are collected as reported, with no calculation of our own. Important: the definition comes from the company itself and can differ from firm to firm; period and source are stated next to every value.

Company-specific KPIs verbatim from the filings (English, as disclosed; not normalised). Balance-sheet and boilerplate items filtered.
DatePeriodKPIValue / changeSource
2026-06-18FY2026ROE12.6%10
2025-06-20FY2025Market Risk VaR32,0768
2025-06-20FY2025ROE14.5%8
2024-06-25FY2024ROE13.7%6
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Guidance Tracking (latest per metric/period · 1/1)#

All management forecasts (guidance) and their later outcome. Types: fiscal-year targets as well as quarterly/half-year targets; per metric and period the most recent statement applies, older versions can be expanded. The status is checked automatically against the actuals reported later: open (period still running), met, beaten, missed. For ranges (“X to Y”) reaching the range counts. Logged neutrally, no estimate of our own, no assessment.

For periodGuided onGuidedDirectionSource
FY20252025-06-20 °700,000initiated8
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Development#

A condensed summary per reporting period as running text: what changed operationally, which drivers management names, how earnings and cash flow developed. Most recent period first, grouped by year; each text is written from the original report of that period, superscript numbers lead to the source.

FY2026

Sony Group Corporation reported FY2026 operating income from continuing operations of 1,447,507M JPY, representing 113% of the prior-year level, with Games & Network Services and Imaging & Sensing Solutions each achieving record operating results driven by network services revenue growth and mobile image sensor expansion respectively 10. Full-year revenue from continuing operations rose to approximately 12,480B JPY from approximately 12,035B JPY in the prior year, supported by Music streaming growth and mobile image sensor volume gains, partly offset by a decline of approximately 148,700M JPY in the Display business within the Entertainment, Technology & Services segment 10. The partial spin-off of Sony Financial Group Inc. (SFGI) was completed on October 1, 2025, with 83.6% of SFGI shares distributed to shareholders as a dividend in kind; SFGI was fully deconsolidated and Sony retained a 16.40% equity stake classified as a discontinued operation 9 10. The financial business deconsolidation generated an approximately 1,358B JPY loss from discontinued operations – comprising equity-method investment impairments of 100,649M JPY, spin-off transaction costs of 54,074M JPY, and subsidiary support charges – which, combined with a 120,100M JPY Bungie intangible impairment and a 44,900M JPY equity-method loss from Sony Honda Mobility's EV model cancellation, produced a full-year net loss attributable to Sony shareholders of 326,865M JPY despite approximately 1,055B JPY profit from continuing operations 10. Sony closed FY2026 with cash and equivalents of 2,208,879M JPY and a net cash position of 1,839,876M JPY.

FY2025

Sony Group Corporation's FY2025 revenue reached ¥12,479,600 million (110), with growth in Game & Network Services, Imaging & Sensing Solutions, and Music segments partially offset by a decline in the Financial segment (8). Full-year operating income grew 16.4% to ¥1,407,163 million, achieving an operating margin of 10.6%, while net income attributable to Sony Group's shareholders rose 17.6% to ¥1,141,600 million (8). Operating cash flow increased 69.0% year-over-year to ¥2,321,675 million, and the company held a net cash position of ¥2,923,522 million at fiscal year-end (8). Sony announced the partial spin-off of Sony Financial Group, Inc. planned for October 1, 2025, with over 80% of SFGI shares to be distributed to shareholders as dividends in kind (8).

FY2024

Sony Group Corporation's consolidated revenue reached ¥12,034,900 million in FY2024 (110), supported by approximately 20% year-on-year growth in the first nine months driven by the Game & Network Services, Music, Imaging & Sensing Solutions, and Financial segments (5). Full-year operating income totaled ¥357,255 million (110), as a substantial operating loss in the fourth quarter offset profitable performance in the preceding three quarters, while net income attributable to Sony Group shareholders reached ¥970,573 million (110). Yen depreciation against the U.S. dollar and euro throughout the year provided a tailwind to reported revenue, with the average dollar rate reaching 143.1 yen and euro 155.1 yen by the nine-month mark (5), while the Financial segment experienced earnings volatility from Sony Life's variable insurance market movements (6). The Writers Guild of America strike beginning May 2023 and the SAG-AFTRA strike beginning July 2023 disrupted the Pictures segment in the first quarter, causing theatrical release postponements and television production delivery delays (3). Sony announced preparation for a partial spin-off of Sony Financial Group and at fiscal year-end presented a new medium-term plan for FY2024–2026 targeting operating income CAGR of 10% or above (5, 6).

FY2023

In FY2023 (fiscal year ended March 31, 2023), Sony Group Corporation reported total sales and financial business revenue of ¥11,539,837M, a 16.3% increase year-over-year, with growth led by the Game & Network Services, Imaging & Sensing Solutions, and Music segments and supported by an approximately 11% yen depreciation tailwind against the US dollar and euro; at prior-year exchange rates, growth was approximately 4% (2). Operating income was nearly flat at ¥1,208,206M (+0.5% YoY), as gains in Music, Imaging & Sensing Solutions, and Financial segments were offset by declines in Game & Network Services (operating profit down ¥96.1B) and Pictures (down ¥98.1B) (2). Net income attributable to Sony's shareholders rose 6.2% to ¥937,126M (2). Strategic highlights included the completion of Bungie, Inc.'s acquisition by Sony Interactive Entertainment, the establishment of Sony Honda Mobility KK as a 50/50 joint venture with Honda Motor Co., and the full consolidation of Crunchyroll as an anime direct-to-consumer platform (1, 2). Sony also announced it was evaluating a partial spin-off of financial subsidiary SFGI, with Sony targeting retention of approximately 20% of shares and execution within two to three years (2).

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Sources: official investor relations documents#

All original documents used, with type (e.g. quarterly, half-year, annual report), publication date and a direct link to the filing (EDINET/SEC/IR). Every superscript number in the report points to an entry in this list; so every figure can be traced back to its place in the original. Note on EDINET (Japan): direct retrieval via the EDINET API requires a free API key; alternatively all documents are freely available via the EDINET search (disclosure2.edinet-fsa.go.jp).

10 documents · 2023 – 2026 · EDINET (Japan)
#Document typePublishedLink
#1Quarterly report (EDINET)2023-02-08Open
#2 / #102Annual report (EDINET)2023-06-20Open
#3Quarterly report (EDINET)2023-08-14Open
#4Quarterly report (EDINET)2023-11-14Open
#5 / #105Quarterly report (EDINET)2024-02-14Open
#6 / #106Annual report (EDINET)2024-06-25Open
#7Half-year report (EDINET)2024-11-14Open
#8 / #108Annual report (EDINET)2025-06-20Open
#9 / #109Half-year report (EDINET)2025-11-14Open
#10 / #110Annual report (EDINET)2026-06-18Open

FAQ#

Where can I find the official investor relations documents of Sony Group Corporation?

The sources chapter links all 16 original filings used (EDINET filings) with type, publication date and a direct link; every figure in the report carries a source number.

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