Sony Stock 6758.T
Sony Group Corporation is a diversified multinational conglomerate that generates revenue across five principal operating segments. Sony stock (6758.T): Half-year and annual results since 2023 from Half-Year Report and EDINET filings: revenue, earnings, balance sheet, cash flow and management guidance, every figure with its source. As of 06/2026, half-year reporting. Stock analysis by NadirAlpha. Sony stock (6758.T): listed on JPX. NadirAlpha has evaluated 10 original documents, cross-checked every figure automatically and linked each to its source; sources as of 06/2026. Revenue H2 FY2026 (Oct 2025 to Mar 2026): JPY 6750.1 billion (+4% year on year). Latest reading: Acquisition, Net income turned negative, Operating income turned positive.
AI-generated report · not investment advice · figures extracted automatically; please verify against the linked original more
Sony Current Status
Where Sony stands after the report for H2 FY2026: what changed in revenue, earnings and outlook, written editorially from the original report. NadirAlpha methodology
Assessment by NadirAlpha, as of H2 FY2026 (Oct 2025 to Mar 2026).
Sony Stock: Key Figures (¥ million)
The core financial figures of Sony stock in three views: fiscal years up to FY2026, half-years and quarters up to H2 FY2026, in ¥ million, most recent period first. NadirAlpha extracts all values automatically from the filings; errors are possible; please verify decision-relevant figures yourself by clicking through to the linked original. NadirAlpha methodology
All figures serve only to support your own investment decision and are not a recommendation; the company's original reports are authoritative.
Fiscal years
| Period | Calendar quarter | Revenue | Op. income | Net income | EPS (¥) | OCF | Source |
|---|---|---|---|---|---|---|---|
| FY2026 | Q2/2025–Q1/2026 | 12,479,620 | 1,447,507~ | -326,865~ | -54.36 | 1,945,617 | 10 |
| FY2025 | Q2/2024–Q1/2025 | 12,034,917 | 1,407,163 | 1,141,600 | 187.92 | 2,321,675 | 8 |
| FY2024 | Q2/2023–Q1/2024 | 11,260,037~ | 1,208,831~ | 970,573 | 157.14 | 1,373,213 | 6 |
Half-years
| Period | Calendar quarter | Published | Revenue | Op. income | Net income | EPS (¥) | Cash | Net Debt | Source |
|---|---|---|---|---|---|---|---|---|---|
| 2026-H2* | Q4/2025–Q1/2026 | 2026-06-18 | 6,750,098 | 678,578 | -925,742 | – | 2,208,879 | – | 10 |
| 2026-H1* | Q2–Q3/2025 | 2025-11-14 | 5,729,522 | 768,929 | 598,877 | 99.22 | 1,497,897 | -102,978 | 9 |
| 2025-H2* | Q4/2024–Q1/2025 | 2025-06-20 | 6,498,332 | 672,980~ | 571,466 | – | 2,980,956 | 929,845 | 8 |
| 2025-H1* | Q2–Q3/2024 | 2024-11-14 | 5,536,585 | 734,183~ | 570,134 | 93.53 | 1,728,710 | – | 7 |
| 2024-H2* | Q4/2023–Q1/2024 | 2024-06-25 | 6,248,482 | 692,780 | 552,923 | – | 1,907,113 | 1,963,609 | 6 |
| 2024-H1* | Q2–Q3/2023 | 2023-11-14 | 5,011,555 | 516,051 | 417,650 | 67.48 | 1,626,514 | – | 4 |
Quarters
| Period | Calendar quarter | Published | Revenue | Op. income | Net income | EPS (¥) | Cash | Net Debt | Source |
|---|---|---|---|---|---|---|---|---|---|
| 2024-Q4* | Q1/2024 | 2024-06-25 | 2,810,390 | 229,442 | 189,005 | – | 1,907,113 | 1,963,609 | 6 |
| 2024-Q3* | Q4/2023 | 2024-02-14 | 3,438,092 | 463,338 | 363,918 | 294.82 | 2,019,112 | – | 5 |
| 2024-Q2* | Q3/2023 | 2023-11-14 | 2,727,012 | 263,009 | 200,105 | 161.74 | 1,626,514 | – | 4 |
| 2024-Q1* | Q2/2023 | 2023-08-14 | 2,284,543 | 253,042 | 217,545 | 175.67 | 1,532,099 | – | 3 |
Sony Balance Sheet & Cash Flow (¥ million)
NadirAlpha places cash, debt, operating cash flow and investments of Sony side by side per period, balance sheet values as of the period end, flow items for the period. NadirAlpha extracts all values automatically from the filings; errors are possible; please verify decision-relevant figures yourself by clicking through to the linked original. NadirAlpha methodology
Fiscal years
| Period | Calendar quarter | Published | Cash | Debt | Net Debt | D&A | OCF | Source |
|---|---|---|---|---|---|---|---|---|
| FY2026 | Q2/2025–Q1/2026 | 2026-06-18 | 2,208,879 | – | – | 1,180,655 | 1,945,617 | 10 |
| FY2025 | Q2/2024–Q1/2025 | 2025-06-20 | 2,980,956 | 3,910,801 | 929,845 | 1,125,588 | 2,321,675 | 8 |
| FY2024 | Q2/2023–Q1/2024 | 2024-06-25 | 1,907,113 | 3,870,722 | 1,963,609 | 1,144,981 | 1,373,213 | 6 |
Half-years
| Period | Calendar quarter | Published | Cash | Debt | Net Debt | D&A | OCF | Source |
|---|---|---|---|---|---|---|---|---|
| 2026-H2 | Q4/2025–Q1/2026 | 2026-06-18 | 2,208,879 | – | – | 624,076 | 1,474,001 | 10 |
| 2026-H1 | Q2–Q3/2025 | 2025-11-14 | 1,497,897 | 1,394,919 | -102,978 | 556,579 | 471,616 | 9 |
| 2025-H2 | Q4/2024–Q1/2025 | 2025-06-20 | 2,980,956 | 3,910,801 | 929,845 | 617,426~ | 1,705,386 | 8 |
| 2025-H1 | Q2–Q3/2024 | 2024-11-14 | 1,728,710 | – | – | 535,561 | 616,289 | 7 |
| 2024-H2 | Q4/2023–Q1/2024 | 2024-06-25 | 1,907,113 | 3,870,722 | 1,963,609 | 574,515 | 1,258,182 | 6 |
| 2024-H1 | Q2–Q3/2023 | 2023-11-14 | 1,626,514 | – | – | 570,466 | 115,031 | 4 |
Quarters
| Period | Calendar quarter | Published | Cash | Debt | Net Debt | D&A | OCF | Source |
|---|---|---|---|---|---|---|---|---|
| 2026-Q4 | Q1/2026 | 2026-06-18 | 2,208,879 | – | – | – | – | 10 |
| 2026-Q2 | Q3/2025 | 2025-11-14 | 1,497,897 | 1,394,919 | -102,978 | – | – | 9 |
| 2025-Q4 | Q1/2025 | 2025-06-20 | 2,980,956 | 3,910,801 | 929,845 | – | – | 8 |
| 2025-Q2 | Q3/2024 | 2024-11-14 | 1,728,710 | – | – | – | – | 7 |
| 2024-Q4 | Q1/2024 | 2024-06-25 | 1,907,113 | 3,870,722 | 1,963,609 | 292,951 | 441,255 | 6 |
| 2024-Q3 | Q4/2023 | 2024-02-14 | 2,019,112 | – | – | 281,564 | 816,927 | 5 |
| 2024-Q2 | Q3/2023 | 2023-11-14 | 1,626,514 | – | – | 318,699 | 127,700 | 4 |
| 2024-Q1 | Q2/2023 | 2023-08-14 | 1,532,099 | – | – | 251,767 | -12,669 | 3 |
Sony Guidance Tracking (latest per metric/period · 1/1)
NadirAlpha records 1 guidance statements of Sony neutrally: annual and quarterly targets, direction of change and outcome as a dot with legend, with no estimate of our own. NadirAlpha methodology
Direction: initiated
| For period | Guided on | Guided | Direction | Source |
|---|---|---|---|---|
| FY2025 | 2025-06-20 ° | 700,000 | 8 |
Sony Stock: Price & Chart
Chart and key figure trend of Sony stock: the TradingView chart starts only on click, the key figure chart comes from the core tables up to H2 FY2026. NadirAlpha methodology
No embedded chart is licensed for this exchange; the chart opens on TradingView in a new tab.
Sony Event Timeline
This timeline collects the material events of Sony from the original reports: guidance changes, revenue and margin signals, strategy shifts, product and M&A announcements, grouped by quarter. NadirAlpha methodology
2026 · 10 events
Full-year net loss of 326,865M JPY attributable to Sony shareholders; approximately 1,358B JPY loss from discontinued financial business operations, including 100,649M JPY equity-method investment impairment and 54,074M JPY spin-off transaction costs, offset approximately 1,055B JPY profit from continuing operations 10
Full-year operating income from continuing operations reached 1,447,507M JPY (113% of prior year); Games & Network Services and Imaging & Sensing Solutions each reported record operating profit, notwithstanding 120,100M JPY Bungie intangible impairment and 44,900M JPY Sony Honda Mobility equity-method loss from EV model cancellation 10
Music subsidiary entered definitive agreement to acquire all interests in a company holding music assets for approximately $1.6B; separately, Peanuts Holdings stake raised to 80% and strategic partnership with Bandai Namco established to strengthen anime competitiveness 10
H1 operating income from continuing operations rose to 768,929M JPY (+130,467M YoY), with Games & Network Services up to 268,311M JPY and Imaging & Sensing Solutions up to 192,518M JPY as primary contributors 9
H1 revenue from continuing operations reached 5,729,522M JPY (+192,937M, +3% YoY); Music grew +117,500M on streaming, Imaging & Sensing Solutions +133,800M on mobile image sensors, partially offset by Entertainment, Technology & Services -110,700M on lower Display unit sales 9
Financial business partial spin-off (SFGI) executed October 1, 2025; SFGI deconsolidated and reclassified as discontinued operations, with partial spin-off policy resolved by the board 9
Net debt position flipped (+929,845.0 to -JPY 102,978.0 million vs 2025-H2). 9
Full-year operating income +16.4% to ¥1,407,163mn at a 10.6% margin; Imaging & Sensing Solutions reached a record operating profit of ¥261.1bn (+¥67.6bn YoY), Game & Network Services +¥124.6bn, Music +¥55.6bn (8)
Three-year cumulative OCF outlook under the 5th Medium-Term Plan raised from ¥4.5tn to ¥4.8tn; plan targets ≥10% annual operating income CAGR and ≥10% cumulative operating margin for FY2024-2026 (8)
Sony decided to execute a partial spin-off of Sony Financial Group, Inc. on October 1, 2025, distributing over 80% of SFGI shares to shareholders as dividends in kind; financial business to be reclassified as discontinued operations from FY2025 Q1 (8)
2025 · 3 events
H1 operating income rose ¥218.1bn YoY to ¥734.2bn; Game & Network Services more than doubled to ¥204.1bn and Imaging & Sensing Solutions more than doubled to ¥129.1bn (7)
H1 revenue rose ¥125bn YoY to ¥5,917.2bn, led by Game & Network Services (+¥210.5bn), Imaging & Sensing Solutions (+¥190bn), and Music (+¥123.3bn) (7)
Operating cash flow reached JPY 616,289.0 million vs JPY 115,031.0 million in 2024-H1 (×5.4). 7
2024 · 16 events
Operating cash flow reached JPY 1,373,213.0 million vs JPY 314,691.0 million in FY2023 (×4.4). 6
Fifth medium-term plan (FY2024 to 2026) announced: consolidated operating income CAGR of 10% or above and operating income margin of 10% or above targeted over three years (6)
Partial spin-off of the Financial segment business planned for FY2025, with focus on stable cash flow generation post-separation (6)
Board resolved a 1-for-5 stock split on May 14, 2024 and authorized a new share repurchase program; 12,612,300 treasury shares cancelled on April 10, 2024 (6)
9-month cumulative revenue +20% YoY to ¥9,539,800m, with Game & Network Services +¥599.0bn and Music +¥157.9bn among the leading contributors (5)
Sony decided to begin preparation for a partial spin-off of Sony Financial Group premised on a stock listing (5)
Partial stake in Sony Payment Services transferred to a Blackstone private equity fund; Sony Payment Services reclassified as equity-method affiliate (5)
H1 operating income -¥218.2bn YoY to ¥516,100m, with the Financial segment alone contributing -¥149.0bn from variable insurance market movements (4)
H1 cumulative revenue +19% YoY to ¥5,792,300m, led by Game & Network Services +¥401.1bn and Music +¥99.6bn (4)
Q1 operating income -30.6% YoY to ¥253,042m, with the Financial and Pictures segments the main drivers of the decline (3)
Q1 revenue and financial business income +31.9% YoY to ¥2,963,652m, driven by large revenue increases in the Financial, Game & Network Services, Imaging & Sensing Solutions, and Music segments (3)
WGA strike (from May 2023) and SAG-AFTRA strike (from July 2023) caused theatrical release date changes and delays in television production deliveries in the Pictures segment (3)
Full-year sales and financial business revenue +16.3% to ¥11,539,837M; approximately +4% at constant prior-year FX rates, with yen depreciation accounting for the bulk of reported growth (2)
Sony Honda Mobility KK established as a 50/50 joint venture with Honda Motor Co. targeting the mobility domain (2)
Sony announced evaluation of a partial spin-off of financial subsidiary SFGI, targeting Sony retention of approximately 20% of shares with execution within two to three years (2)
Sony Business Model
How Sony (6758.T) makes its money, summarised from the filings up to H2 FY2026, neutral and without forecast. NadirAlpha methodology
Sony Group Corporation is a diversified multinational conglomerate that generates revenue across five principal operating segments. Game & Network Services encompasses PlayStation console hardware and software sales as well as subscriptions and digital content through PlayStation Network. The Music segment covers recorded music, music publishing, and visual media and platform operations including the Crunchyroll anime streaming service. The Pictures segment produces and distributes motion pictures and television content globally. Entertainment Technology & Services includes televisions and other consumer electronics sold to end consumers. Imaging & Sensing Solutions produces image sensors, primarily CMOS sensors, supplied on a B2B basis mainly to mobile device manufacturers. Following the October 2025 partial spin-off of its financial subsidiary Sony Financial Group (SFGI), with 83.60% of SFGI shares distributed to shareholders as a dividend in kind, the group no longer consolidates financial services operations and Sony retains a 16.40% equity interest in SFGI.
Sony Stock: Share-Price Drivers
What determines the business trajectory of Sony according to management, summarised from the reports up to H2 FY2026. NadirAlpha methodology
Game & Network Services is Sony's biggest segment by revenue (G&NS 4,685,651 for FY2026), so hardware adoption and network engagement across the PlayStation base set the direction of group sales; the PlayStation 5 Pro launch and the PlayStation Portal remote player extend the installed base and content attach 10 8
Sony launched the PlayStation 5 Pro and the PlayStation Portal remote player and continues to expand PlayStation 5 adoption, supporting hardware and network-service revenue in the group's largest segment 8 2
Sony is broadening its sensor line-up with automotive CMOS sensors (ISX038, IMX735) and the industrial global-shutter IMX925, and signed a strategic-alliance MOU between Sony Semiconductor Solutions and TSMC, pointing to expanding sensing demand 8 10
Sony's film pipeline includes Spider-Man: Brand New Day, while Crunchyroll anime initiatives (Anime Awards, Anime Future Forum) and the added stake in Peanuts Holdings and the Alamo Drafthouse acquisition widen the entertainment franchise; the movie field showed higher revenue in the 2026 first half 8 10 9
Music is one of Sony's largest segments (music field 2,120,110 for FY2026) and the company added a music-asset acquisition, supporting recorded-music and publishing revenue 10
Sony has authorized successive share buybacks (board resolutions through 2026) alongside a cash position of JPY 2,208,879 million at 2026-Q4, indicating ongoing shareholder returns 10
Sector trend: Across Sony's entertainment and sensing portfolio, group revenue growth is accelerating, with demand broadly higher in gaming, music, pictures and image sensors 10. Strategic alliances such as the Sony Semiconductor Solutions and TSMC MOU and the TCL joint venture point to continued investment in sensing and display supply 10.
Sony Revenue by Type (as of 2026-H2 · JPY million · 17/53)
Revenue of Sony split by segment or product type exactly as the company itself reports it; segment totals can deviate from group revenue. NadirAlpha methodology
| Segment | Since | Revenue | Growth | Source |
|---|---|---|---|---|
| Period FY2026 (12M) | ||||
| G&NS Segment | FY2023 | 4,685,651 | – | 10 |
| Other (ET&S) | FY2023 | 518,891 | – | 10 |
| Game & Network Services | 2023-Q3 | 4,570,053 | – | 10 |
| Entertainment, Technology & Services | 2023-Q3 | 2,184,815 | – | 10 |
| Music Segment | 2023-Q3 | 2,120,110 | – | 10 |
| Music | 2023-Q3 | 2,090,534 | – | 10 |
| Imaging & Sensing Solutions | 2023-Q3 | 2,059,020 | – | 10 |
| Pictures | 2023-Q3 | 1,486,296 | – | 10 |
| Other | 2023-Q3 | 74,564 | – | 10 |
| Period 2026-H1 (6M) | ||||
| Pictures (film / movie segment) | 2023-Q3 | – | 200% | 9 |
| Period FY2025 (12M) | ||||
| G&NS, ET&S and I&SS | FY2025 | 508,254 | – | 8 |
| Other, Corporate (Common) (Other and shared corporate costs) | FY2025 | 68,916 | – | 8 |
| Game & Network Services (G&NS) | 2024-Q1 | 1,936,400 | – | 7 |
| Entertainment, Technology & Services (ET&S) | 2024-Q1 | 1,220,700 | – | 7 |
| Imaging & Sensing Solutions (I&SS) | 2024-Q1 | 889,000 | – | 7 |
| I&SS | FY2023 | 1,799,005 | – | 8 |
| Financial Services (finance / financial services) | 2023-Q3 | 922,147 | – | 8 |
| Period FY2024 (12M) | ||||
| Financial | FY2024 | 1,769,954 | – | 6 |
| Music | FY2024 | 1,618,958 | – | 6 |
| Imaging & Sensing Solutions (I&SS) | FY2024 | 1,602,738 | – | 6 |
| Movies | FY2024 | 1,493,050 | – | 6 |
| Period FY2023 (12M) | ||||
| G&NS Segment | FY2023 | 3,538,533 | – | 2 |
| United States (by region) | FY2023 | 3,401,402 | – | 2 |
| Japan (by region) | FY2023 | 2,691,972 | – | 2 |
| ET&S Segment | FY2023 | 2,436,739 | – | 2 |
| Europe (by region) | FY2023 | 2,190,311 | – | 2 |
| Asia-Pacific (by region) | FY2023 | 1,563,414 | – | 2 |
| Hardware & Other | FY2023 | 1,550,812 | – | 2 |
| Digital Software & Add-on Content | FY2023 | 1,523,045 | – | 2 |
| China (by region) | FY2023 | 855,437 | – | 2 |
| Other Regions (by region) | FY2023 | 837,301 | – | 2 |
| Television | FY2023 | 733,251 | – | 2 |
| Music Production (Streaming) | FY2023 | 598,868 | – | 2 |
| Still & Video Cameras | FY2023 | 565,018 | – | 2 |
| Television Production | FY2023 | 536,250 | – | 2 |
| Network Services | FY2023 | 464,676 | – | 2 |
| Motion Picture Production | FY2023 | 464,043 | – | 2 |
| Audio & Video | FY2023 | 391,608 | – | 2 |
| Media Networks | FY2023 | 364,594 | – | 2 |
| Mobile Communications | FY2023 | 356,771 | – | 2 |
| Music Production (Other) | FY2023 | 286,270 | – | 2 |
| Music Publishing | FY2023 | 276,665 | – | 2 |
| Pictures Media & Platform | FY2023 | 203,012 | – | 2 |
| Other (Corporate) | FY2023 | 72,338 | – | 2 |
| Period 2023-Q3 (9M) | ||||
| Game & Network Services (G&NS) | 2023-Q3 | 2,571,400 | – | 1 |
| United States | 2023-Q3 | 2,561,916 | – | 1 |
| Entertainment, Technology & Services (ET&S) | 2023-Q3 | 1,982,200 | – | 1 |
| Japan | 2023-Q3 | 1,844,749 | – | 1 |
| Europe | 2023-Q3 | 1,612,184 | – | 1 |
| Asia-Pacific | 2023-Q3 | 1,196,058 | – | 1 |
| Imaging & Sensing Solutions (I&SS) | 2023-Q3 | 1,053,400 | – | 1 |
| China | 2023-Q3 | 673,439 | – | 1 |
| Other Regions | 2023-Q3 | 587,941 | – | 1 |
Sony Products & announcements (8/37 active+recent)
Product announcements of Sony from the reports: market launches, approvals, partnerships, with first mention and source; discontinued products are shown in grey. NadirAlpha methodology
Status: PlannedLaunched
| Product/Line | Since | Status | Source |
|---|---|---|---|
| 2026 | |||
| Spider-Man: Brand New Day | 2026 | 8 | |
| Crunchyroll Anime Future Forum | 2026 | 10 | |
| 2025 | |||
| Automotive CMOS Image Sensor "ISX038" | 2025 | 8 | |
| Spatial Content Creation Support Solution "XYN" | 2025 | 8 | |
| Industrial Global Shutter CMOS Image Sensor "IMX925" | 2025 | 8 | |
| VENICE Extension System Mini "CBK-3621XS" | 2025 | 8 | |
| 2024 | |||
| PlayStation Portal Remote Player | 2024-11 | 8 | |
| Crunchyroll Anime Awards | 2024 | 10 | |
| PlayStation 5 Pro | 2024-11 | 8 | |
| Stock Split | 2024-10 | 7 | |
| α9 III (Full-Frame Global Shutter Mirrorless Camera) | 2024-03 | 6 | |
| Venom: The Last Dance | 2024 | 6 | |
| Access Controller for PlayStation 5 | 2024 | 6 | |
| PDT-FP1 (5G Portable Data Transmitter) | 2024 | 6 | |
| Kraven the Hunter | 2024 | 6 | |
| Horizon (Live-Action Adaptation of Game IP) | 2024 | 6 | |
| Automotive CMOS Image Sensor IMX735 | 2024 | 6 | |
| 1.3-inch 4K OLED Micro Display ECX344A | 2024 | 6 | |
| 2023 | |||
| Access Controller | 2023-12 | 6 | |
| PlayStation 5 Cloud Streaming | 2023-10 | 6 | |
| PlayStation VR2 | 2023-02 | 2 | |
| Development of "AFEELA" Brand by Sony Honda Mobility | 2023 | 2 | |
| "Gran Turismo" Film Adaptation | 2023 | 2 | |
| "Twisted Metal" Film and TV Series Adaptation | 2023 | 2 | |
| Sony Pictures Aquaverse (Thailand theme & water park) | 2023 | 2 | |
| PlayStation 5 expansion (PS5 user base growth) | 2023 | 2 | |
| 2022 | |||
| Sony Innovation Studios virtual production facility (California) | 2022-10 | 2 | |
| PlayStation Plus tiered structure launch (PS Plus tier rollout) | 2022 | 2 | |
| Uncharted film adaptation | 2022 | 2 | |
| The Last of Us TV series broadcast (2×) | 2022 | 2 | |
| PS5 hardware sales volume increase (2×) | 2022 | 2 | |
| Marvel's Spider-Man PC version sales increase | 2022 | 2 | |
| God of War: Ragnarök sales (2×) | 2022 | 6 | |
| Creators' Cloud (cloud production platform) | 2022 | 2 | |
| Access Controller | 2022 | 2 | |
| AITRIOS edge AI sensing platform paid services (AITRIOS paid service launch) | 2022 | 2 | |
| 2021 | |||
| Crunchyroll integration | 2021-08 | 6 | |
Sony Transactions & Events (37)
All recorded acquisitions, divestitures and exits of Sony, plus partnerships, contracts and regulatory events affecting the business, each with date and source. NadirAlpha methodology
Acquisitions by Sony
| Transaction / stake | Date | Type | Source |
|---|---|---|---|
| 2026 | |||
| Music asset acquisition | 2026-05 | Completed | 10 |
| SSS and TSMC strategic partnership MOU | 2026-05 | Completed | 10 |
| Sony Corporation and TCL strategic partnership (2×) | 2026-03 | Completed | 10 |
| Additional acquisition of Peanuts Holdings stake | 2026-03 | Completed | 10 |
| 2025 | |||
| Share buyback (Board resolution May 8, 2026) (2×) | 2025-11 | Completed | 10 |
| Share buyback (Board resolution May 14, 2025) | 2025-05 | Completed | 10 |
| Share buyback (Board resolution February 13, 2025) | 2025-02 | Completed | 10 |
| HAYATE (Aniplex/Crunchyroll joint venture) | 2025 | Completed | 8 |
| 2024 | |||
| 5-for-1 stock split | 2024-10 | Completed | 8 |
| Share repurchase (Board resolution, 14 May 2024) | 2024-05 | Completed | 10 |
| Share repurchase authorization | 2024-05 | Completed | 6 |
| Retirement of treasury shares | 2024-04 | Completed | 6 |
| Establishment of joint venture (music segment) | 2024 | Completed | 7 |
| Acquisition of Alamo Drafthouse Cinema | 2024 | Completed | 8 |
| 2023 | |||
| Acquisition of stake in music asset holding company | 2023-09 | Completed | 5 |
| Share repurchase authorization | 2023-05 | Completed | 9 |
| Merger of SPNI (Sony Pictures Networks India) and Zee Entertainment Enterprises Ltd. | 2023 | Completed | 2 |
| 2022 | |||
| Acquisition of Bungie | 2022-04 | Completed | 5 |
| Funimation name change | 2022-02 | Completed | 1 |
| Establishment of Sony Honda Mobility Co., Ltd. (joint venture with Honda Motor Co., Ltd.) | 2022 | Completed | 2 |
| Acquisition of Bungie, Inc. by Sony Interactive Entertainment LLC | 2022 | Completed | 2 |
| Acquisition of Right Stuf, Inc. | 2022 | Completed | 2 |
| Acquisition of Industrial Media | 2022 | Completed | 2 |
| Acquisition of Bad Wolf | 2022 | Completed | 2 |
| 2021 | |||
| Acquisition of Crunchyroll (100% acquisition of Ellation subsidiary) | 2021-08 | Completed | 2 |
| SPNI/Zee merger agreement signing | 2021 | Completed | 2 |
Divestitures and exits by Sony
| Transaction / stake | Date | Type | Source |
|---|---|---|---|
| 2026 | |||
| Sony-Honda Mobility EV model cancellation | 2026 | Divested | 10 |
| 2025 | |||
| Partial spin-off of financial services business | 2025-10 | Divested | 10 |
| Partial spin-off of Sony Financial Group, Inc. | 2025-10 | Divested | 8 |
| Dividend in kind of SFGI shares | 2025-10 | Divested | 9 |
| Financial business partial spin-off | 2025-10 | Divested | 10 |
| Partial Spin-off (Financial Business) | 2025 | Divested | 9 |
| 2024 | |||
| Listing of Sony Financial Group shares (Partial Spin-off) | 2024-09 | Divested | 5 |
| Sony Payment Services transfer | 2024-01 | Divested | 6 |
| Partial share transfer of Sony Payment Services | 2024-01 | Divested | 5 |
| 2021 | |||
| GSN Games transfer (Divestiture of GSN Games) | 2021-12 | Divested | 2 |
| Russia business suspension | 2021 | Divested | 2 |
Sony Risks (24 since the annual report of 2026-06-18, 186 tracked in total)
NadirAlpha lists 24 active risks of Sony from the filings, the category as a coloured dot with legend, the wording as a short summary of the filing with no assessment of our own. NadirAlpha methodology
Category: CustomersSupply chainESGFinancialGeopoliticsMacroMarketRegulatoryTechnologyCompetitionマーケットLegal
| Risk | Category | Last reported |
|---|---|---|
| Sony: first mention in Annual report (EDINET) of 2026-06-18 (FY2026), source 10 | ||
| Dependence on third-party software developers for game platform success | = | |
| Semiconductor memory price surge and supply shortage impacting operations | = | |
| Environmental regulations and climate change mitigation requirements increasing costs | = | |
| Foreign exchange fluctuations affecting consolidated financial results | = | |
| Assumptions used in measuring insurance contracts without PAA subject to material judgment and significant estimation risk. | = | |
| Financial Services・資本市場混乱時に十分な資金調達ができなくなるリスク | = | |
| 外貨建て取引のコスト及び価格が為替相場変動の影響を受けるリスク | = | |
| Ukraine-Russia, Middle East situations and US-China tensions creating uncertainty | = | |
| 営業債権及びデリバティブ取引相手の信用リスク | = | |
| Severe recession in major markets (Japan, US, Europe) reducing consumer demand | = | |
| 保有する株式の市場価格下落によるリスク | = | |
| 市場金利変動によりFinancial Services商品公正価値及びキャッシュフロー変動リスク | = | |
| Evolving data privacy and protection regulations increasing compliance costs | = | |
| AI technology may disrupt existing business models in entertainment | = | |
| Increasing sophistication of cyberattacks threatening business operations | = | |
| 世界No.1ポジション堅持が必要だが技術競争加速 | = | |
| Talent competition for game creators, artists and directors increasing costs | = | |
| Competitors may improve technology threatening Sony's image sensor leadership | = | |
| ディスプレイ事業での競争激化とUnited States追加関税による事業環境の厳しさ | = | |
| Sony: first mention in Annual report (EDINET) of 2025-06-20 (FY2025), source 8 | ||
| 第三者知的財産権侵害訴訟のリスク | = | |
| Risk of IP infringement claims from third parties | FY2026 2026-06-18 10 | |
| 信用損失可能性のため、将来の引当金計上により収益が減少する可能性 | = | |
| Sony: first mention in Half-year report (EDINET) of 2024-11-14 (2025-H1), source 7 | ||
| 複数の訴訟の被告または政府機関調査対象 | = | |
| Sony: first mention in Quarterly report (EDINET) of 2023-02-08 (2023-Q3), source 1 | ||
| 複数の訴訟案件及び政府機関による調査の対象 | 2026-H1 2025-11-14 9 | |
Sony Reported KPIs (as disclosed) (4)
NadirAlpha collects 4 reported KPIs of Sony from the filings up to H2 FY2026; the definition comes from the company, period and source are stated at every value. NadirAlpha methodology
| KPI | Value / change | Source |
|---|---|---|
| Sony, published 2026-06-18, period FY2026 | ||
| ROE | 12.6% | 10 |
| Sony, published 2025-06-20, period FY2025 | ||
| Market Risk VaR | 32,076 | 8 |
| ROE | 14.5% | 8 |
| Sony, published 2024-06-25, period FY2024 | ||
| ROE | 13.7% | 6 |
Sony Development
The business development of Sony period by period up to H2 FY2026, each text from the original report of that period, source numbers lead to the source. NadirAlpha methodology
FY2026: Sony
Sony Group Corporation reported FY2026 operating income from continuing operations of 1,447,507M JPY, representing 113% of the prior-year level, with Games & Network Services and Imaging & Sensing Solutions each achieving record operating results driven by network services revenue growth and mobile image sensor expansion respectively 10. Full-year revenue from continuing operations rose to approximately 12,480B JPY from approximately 12,035B JPY in the prior year, supported by Music streaming growth and mobile image sensor volume gains, partly offset by a decline of approximately 148,700M JPY in the Display business within the Entertainment, Technology & Services segment 10. The partial spin-off of Sony Financial Group Inc. (SFGI) was completed on October 1, 2025, with 83.6% of SFGI shares distributed to shareholders as a dividend in kind; SFGI was fully deconsolidated and Sony retained a 16.40% equity stake classified as a discontinued operation 9 10. The financial business deconsolidation generated an approximately 1,358B JPY loss from discontinued operations, comprising equity-method investment impairments of 100,649M JPY, spin-off transaction costs of 54,074M JPY, and subsidiary support charges, which, combined with a 120,100M JPY Bungie intangible impairment and a 44,900M JPY equity-method loss from Sony Honda Mobility's EV model cancellation, produced a full-year net loss attributable to Sony shareholders of 326,865M JPY despite approximately 1,055B JPY profit from continuing operations 10. Sony closed FY2026 with cash and equivalents of 2,208,879M JPY and a net cash position of 1,839,876M JPY.
FY2025: Sony
Sony Group Corporation's FY2025 revenue reached ¥12,479,600 million (110), with growth in Game & Network Services, Imaging & Sensing Solutions, and Music segments partially offset by a decline in the Financial segment (8). Full-year operating income grew 16.4% to ¥1,407,163 million, achieving an operating margin of 10.6%, while net income attributable to Sony Group's shareholders rose 17.6% to ¥1,141,600 million (8). Operating cash flow increased 69.0% year-over-year to ¥2,321,675 million, and the company held a net cash position of ¥2,923,522 million at fiscal year-end (8). Sony announced the partial spin-off of Sony Financial Group, Inc. planned for October 1, 2025, with over 80% of SFGI shares to be distributed to shareholders as dividends in kind (8).
FY2024: Sony
Sony Group Corporation's consolidated revenue reached ¥12,034,900 million in FY2024 (110), supported by approximately 20% year-on-year growth in the first nine months driven by the Game & Network Services, Music, Imaging & Sensing Solutions, and Financial segments (5). Full-year operating income totaled ¥357,255 million (110), as a substantial operating loss in the fourth quarter offset profitable performance in the preceding three quarters, while net income attributable to Sony Group shareholders reached ¥970,573 million (110). Yen depreciation against the U.S. dollar and euro throughout the year provided a tailwind to reported revenue, with the average dollar rate reaching 143.1 yen and euro 155.1 yen by the nine-month mark (5), while the Financial segment experienced earnings volatility from Sony Life's variable insurance market movements (6). The Writers Guild of America strike beginning May 2023 and the SAG-AFTRA strike beginning July 2023 disrupted the Pictures segment in the first quarter, causing theatrical release postponements and television production delivery delays (3). Sony announced preparation for a partial spin-off of Sony Financial Group and at fiscal year-end presented a new medium-term plan for FY2024 to 2026 targeting operating income CAGR of 10% or above (5, 6).
FY2023: Sony
In FY2023 (fiscal year ended March 31, 2023), Sony Group Corporation reported total sales and financial business revenue of ¥11,539,837M, a 16.3% increase year-over-year, with growth led by the Game & Network Services, Imaging & Sensing Solutions, and Music segments and supported by an approximately 11% yen depreciation tailwind against the US dollar and euro; at prior-year exchange rates, growth was approximately 4% (2). Operating income was nearly flat at ¥1,208,206M (+0.5% YoY), as gains in Music, Imaging & Sensing Solutions, and Financial segments were offset by declines in Game & Network Services (operating profit down ¥96.1B) and Pictures (down ¥98.1B) (2). Net income attributable to Sony's shareholders rose 6.2% to ¥937,126M (2). Strategic highlights included the completion of Bungie, Inc.'s acquisition by Sony Interactive Entertainment, the establishment of Sony Honda Mobility KK as a 50/50 joint venture with Honda Motor Co., and the full consolidation of Crunchyroll as an anime direct-to-consumer platform (1, 2). Sony also announced it was evaluating a partial spin-off of financial subsidiary SFGI, with Sony targeting retention of approximately 20% of shares and execution within two to three years (2).
Glossary
- Revenue: Revenue from contracts with customers, net of sales deductions, as the company itself reports it; not total output, gross revenue, GMV or order intake.
- Op. income: The operating line of the income statement; EBIT only as a marked fallback, never pre-tax or ordinary income.
- Net income: Net income attributable to the shareholders of the parent, after discontinued operations; not the result including minority interests, not comprehensive income.
- EPS: Diluted earnings per share attributable to the shareholders of the parent; a printed figure always beats a calculated one, calculated values are marked.
- OCF: Cash flow from operating activities as reported; IFRS companies may show interest paid in financing cash flow, so the figure is not always comparable.
- Cash: Cash and cash equivalents, without securities unless the company reports them as part of the position.
- Net Debt: Net debt = financial debt excluding lease liabilities minus cash at the same reporting date; the company's own net position may differ.
- *: derived, the formula is in the hover
- ≈: calculated, approximation
- ~: uncertain; the value stays visible, verdicts do not use it
- °: repaired by a targeted query against the document, or curated with documentary evidence
- EBIT: EBIT as a fallback: the income statement carries no operating line
- basic: basic earnings per share as a fallback when diluted is missing
Sources: quarterly reports, annual reports and investor relations documents
The evidence base for Sony stock: every document with type and date, every figure in the report leads here by number and to the original by link. Note on EDINET (Japan): direct retrieval via the EDINET API requires a free API key; alternatively all documents are freely available via the EDINET search (disclosure2.edinet-fsa.go.jp). NadirAlpha methodology
| # | Document type | Published |
|---|---|---|
| #1 | Quarterly report (EDINET) | 2023-02-08 |
| #2 / #102 | Annual report (EDINET) | 2023-06-20 |
| #3 | Quarterly report (EDINET) | 2023-08-14 |
| #4 | Quarterly report (EDINET) | 2023-11-14 |
| #5 | Quarterly report (EDINET) | 2024-02-14 |
| #6 / #106 | Annual report (EDINET) | 2024-06-25 |
| #7 | Half-year report (EDINET) | 2024-11-14 |
| #8 / #108 | Annual report (EDINET) | 2025-06-20 |
| #9 / #109 | Half-year report (EDINET) | 2025-11-14 |
| #10 / #110 | Annual report (EDINET) | 2026-06-18 |
Sony Stock FAQ
Where can I find the official investor relations documents of Sony?
NadirAlpha links all 10 original filings used (EDINET filings) in the sources chapter: annual report, quarterly report, half-year report, each with type, publication date and a direct link; every figure in the report carries a source number.