Sony Group Corporation 6758.T
AI-generated report · not investment advice · figures extracted automatically; please verify against the linked original more
Business Model#
What the company does and how it earns its money; written AI-editorially, exclusively from the company's original reports, without any assessment of our own.
Sony Group Corporation is a diversified multinational conglomerate that generates revenue across six principal segments. Game & Network Services encompasses PlayStation console hardware and software sales as well as subscriptions and digital content through PlayStation Network. The Music segment covers recorded music, music publishing, and visual media and platform operations including the Crunchyroll anime streaming service. The Pictures segment produces and distributes motion pictures and television content globally. Entertainment Technology & Services includes televisions and other consumer electronics sold to end consumers. Imaging & Sensing Solutions produces image sensors – primarily CMOS sensors – supplied on a B2B basis mainly to mobile device manufacturers. Following the October 2025 partial spin-off of its financial subsidiary Sony Financial Group (SFGI), the group no longer consolidates financial services operations.
Current Status#
Summary of the most recent reporting period: core figures, drivers and management statements; written editorially from the current original report, every figure backed by a source number.
Price & Chart#
Interactive price chart (TradingView) and the trend of key figures from the core tables. The price chart loads only after a click; at that point a connection to TradingView is established.
No embedded chart is licensed for this exchange; the chart opens on TradingView in a new tab.
Share-Price Drivers#
Factors the company itself names as material for its business development (IR-based); reproduced neutrally, no price forecast and no assessment of our own.
G&NS is the largest revenue segment at ¥4,685,651m in FY2026, anchored by PS5 Pro (launched 2024-11) and accessories such as the PlayStation Portal remote player, making console adoption and network services the dominant swing factor for group revenue 10 8
G&NS remains the top segment at ¥4,685,651m FY2026; PS5 Pro launched 2024-11 and PlayStation Portal / Access controller extend the platform 10 8
I&SS revenue of ¥2,059,020m FY2026; new automotive CMOS sensors (ISX038, IMX735) and industrial global-shutter IMX925, plus a strategic MOU with TSMC, point to expanding sensor traction 10 8 6
Music revenue ¥2,120,110m FY2026 supported by streaming and music-asset acquisitions announced 2026-05 10
Movies revenue ¥1,486,296m FY2026; growth flagged at +200% at 2026-H1 for the film field, with Crunchyroll integration, Anime Awards and pipeline titles (Spider-Man: Brand New Day) building the content slate 10 9 8
ET&S segment revenue ¥2,184,815m FY2026; a TCL Electronics JV (2026-03) reshapes the TV/hardware footprint 10
The Financial segment (¥922,147m FY2025, previously ¥1,769,954m FY2024) is no longer reported as active from FY2026, changing group revenue composition 8 6
Multiple repurchase authorizations through FY2026 (board resolutions 2025-02, 2025-05, 2026-02, 2026-05) plus a 5-for-1 stock split effective 2024-10-01 10 8 7
Sector trend: Group revenue momentum is flagged as accelerating with no formal guidance provided, led by gaming, imaging sensors and content demand 10. Segment mix is shifting toward entertainment and sensing as the Financial unit exits active reporting 8 6.
Event Timeline#
This timeline collects the material events from the original reports: guidance changes, revenue and margin signals, strategy shifts, product and M&A announcements. Events are grouped by quarter (most recent first); the grey tag before each event names the event type, the date is the publication date of the source. Management quotes open the quarter block as direct quotes. Per quarter we show the three most defining events; more can be expanded per quarter, older years are collapsed. Every event carries its source as a superscript, clickable number.
2026 · 10 events
FY2026 · Apr 2025 – Mar 2026
Full-year net loss of 326,865M JPY attributable to Sony shareholders; approximately 1,358B JPY loss from discontinued financial business operations – including 100,649M JPY equity-method investment impairment and 54,074M JPY spin-off transaction costs – offset approximately 1,055B JPY profit from continuing operations 10
Full-year operating income from continuing operations reached 1,447,507M JPY (113% of prior year); Games & Network Services and Imaging & Sensing Solutions each reported record operating profit, notwithstanding 120,100M JPY Bungie intangible impairment and 44,900M JPY Sony Honda Mobility equity-method loss from EV model cancellation 10
Music subsidiary entered definitive agreement to acquire all interests in a company holding music assets for approximately $1.6B; separately, Peanuts Holdings stake raised to 80% and strategic partnership with Bandai Namco established to strengthen anime competitiveness 10
2026-H2 · Oct 2025 – Mar 2026
Net cash position expanded to 1,839,876.0 JPYm from 831,765.0 JPYm in 2025-H2 (+121%, derived from reported financial debt minus cash). 10
2026-H1 · Apr – Sep 2025
H1 operating income from continuing operations rose to 768,929M JPY (+130,467M YoY), with Games & Network Services up to 268,311M JPY and Imaging & Sensing Solutions up to 192,518M JPY as primary contributors 9
H1 revenue from continuing operations reached 5,729,522M JPY (+192,937M, +3% YoY); Music grew +117,500M on streaming, Imaging & Sensing Solutions +133,800M on mobile image sensors, partially offset by Entertainment, Technology & Services -110,700M on lower Display unit sales 9
Financial business partial spin-off (SFGI) executed October 1, 2025; SFGI deconsolidated and reclassified as discontinued operations, with partial spin-off policy resolved by the board 9
2026-Q1 · Apr – Jun 2025
Full-year operating income +16.4% to ¥1,407,163mn at a 10.6% margin; Imaging & Sensing Solutions reached a record operating profit of ¥261.1bn (+¥67.6bn YoY), Game & Network Services +¥124.6bn, Music +¥55.6bn (8)
Three-year cumulative OCF outlook under the 5th Medium-Term Plan raised from ¥4.5tn to ¥4.8tn; plan targets ≥10% annual operating income CAGR and ≥10% cumulative operating margin for FY2024-2026 (8)
Sony decided to execute a partial spin-off of Sony Financial Group, Inc. on October 1, 2025, distributing over 80% of SFGI shares to shareholders as dividends in kind; financial business to be reclassified as discontinued operations from FY2025 Q1 (8)
2025 · 3 events
2025-H1 · Apr – Sep 2024
H1 operating income rose ¥218.1bn YoY to ¥734.2bn; Game & Network Services more than doubled to ¥204.1bn and Imaging & Sensing Solutions more than doubled to ¥129.1bn (7)
H1 revenue rose ¥125bn YoY to ¥5,917.2bn, led by Game & Network Services (+¥210.5bn), Imaging & Sensing Solutions (+¥190bn), and Music (+¥123.3bn) (7)
Operating cash flow reached 616,289.0 JPYm vs 115,031.0 JPYm in 2024-H1 (×5.4). 7
2024 · 16 events
FY2024 · Apr 2023 – Mar 2024
Operating cash flow reached 1,373,213.0 JPYm vs 314,691.0 JPYm in FY2023 (×4.4). 6
2024-H1 · Apr – Sep 2023
2024-Q4 · Jan – Mar 2024
Fifth medium-term plan (FY2024–2026) announced: consolidated operating income CAGR of 10% or above and operating income margin of 10% or above targeted over three years (6)
Partial spin-off of the Financial segment business planned for FY2025, with focus on stable cash flow generation post-separation (6)
Board resolved a 1-for-5 stock split on May 14, 2024 and authorized a new share repurchase program; 12,612,300 treasury shares cancelled on April 10, 2024 (6)
2024-Q3 · Oct – Dec 2023
9-month cumulative revenue +20% YoY to ¥9,539,800m, with Game & Network Services +¥599.0bn and Music +¥157.9bn among the leading contributors (5)
Sony decided to begin preparation for a partial spin-off of Sony Financial Group premised on a stock listing (5)
Partial stake in Sony Payment Services transferred to a Blackstone private equity fund; Sony Payment Services reclassified as equity-method affiliate (5)
2024-Q2 · Jul – Sep 2023
H1 operating income -¥218.2bn YoY to ¥516,100m, with the Financial segment alone contributing -¥149.0bn from variable insurance market movements (4)
H1 cumulative revenue +19% YoY to ¥5,792,300m, led by Game & Network Services +¥401.1bn and Music +¥99.6bn (4)
2024-Q1 · Apr – Jun 2023
Q1 operating income -30.6% YoY to ¥253,042m, with the Financial and Pictures segments the main drivers of the decline (3)
Q1 revenue and financial business income +31.9% YoY to ¥2,963,652m, driven by large revenue increases in the Financial, Game & Network Services, Imaging & Sensing Solutions, and Music segments (3)
WGA strike (from May 2023) and SAG-AFTRA strike (from July 2023) caused theatrical release date changes and delays in television production deliveries in the Pictures segment (3)
Full-year sales and financial business revenue +16.3% to ¥11,539,837M; approximately +4% at constant prior-year FX rates, with yen depreciation accounting for the bulk of reported growth (2)
Sony Honda Mobility KK established as a 50/50 joint venture with Honda Motor Co. targeting the mobility domain (2)
Sony announced evaluation of a partial spin-off of financial subsidiary SFGI, targeting Sony retention of approximately 20% of shares with execution within two to three years (2)
Key Figures (¥m)#
The company's core financial figures in three views, one below the other: fiscal years (as reported; after restatements the table shows the most recent filing version, marked), half-years (6-month basis, H2 = second half on its own) and quarters (3-month basis, not cumulative). Each row is one period, most recent first. Values with a dotted underline are clickable and show the raw value, the exact source location, the scale evidence and the source; derived values additionally show their formula and inputs. All values are extracted automatically from the filings; errors are possible; please verify decision-relevant figures yourself by clicking through to the linked original.
All figures serve only to support your own investment decision and are not a recommendation; the company's original reports are authoritative.
Fiscal years
| Period | Calendar quarter | Revenue | Op. income | Net income | EPS (¥) | OCF | Source |
|---|---|---|---|---|---|---|---|
| FY2026 | Q2/2025–Q1/2026 | 12,479,620 | 1,447,507 | -326,865 | -54.36 | 1,945,617 | 10 |
| FY2025 | Q2/2024–Q1/2025 | 12,034,917 | 1,407,163 | 1,141,600 | 187.92 | 2,321,675 | 8 |
| FY2024 | Q2/2023–Q1/2024 | 11,260,037 | 1,208,831 | 970,573 | 157.14 | 1,373,213 | 6 |
Half-years
| Period | Calendar quarter | Published | Revenue | Op. income | Net income | EPS (¥) | Cash | Net Debt | Source |
|---|---|---|---|---|---|---|---|---|---|
| 2026-H2* | Q4/2025–Q1/2026 | 2026-06-18 | 6,750,098 | 678,578 | -925,742 | -153.96* | 2,208,879 | -1,839,876 | 10 |
| 2026-H1* | Q2–Q3/2025 | 2025-11-14 | 5,729,522 | 768,929 | 598,877 | 99.22 | 1,497,897 | – | 9 |
| 2025-H2* | Q4/2024–Q1/2025 | 2025-06-20 | 6,498,332 | 672,980~ | 571,466 | 94.07* | 2,980,956 | -831,765 | 8 |
| 2025-H1* | Q2–Q3/2024 | 2024-11-14 | 5,536,585 | 638,462 | 570,134 | 93.53 | 1,728,710 | – | 7 |
| 2024-H2* | Q4/2023–Q1/2024 | 2024-06-25 | 6,248,482 | 692,780 | 552,923 | 89.52* | 1,907,113 | 243,196 | 6 |
| 2024-H1* | Q2–Q3/2023 | 2023-11-14 | 5,011,555 | 516,051 | 417,650 | 67.48 | 1,626,514 | – | 4 |
Quarters
| Period | Calendar quarter | Published | Revenue | Op. income | Net income | EPS (¥) | Cash | Net Debt | Source |
|---|---|---|---|---|---|---|---|---|---|
| 2024-Q4* | Q1/2024 | 2024-06-25 | 2,810,390 | 229,442 | 189,005 | 30.60* | 1,907,113 | 243,196 | 6 |
| 2024-Q3* | Q4/2023 | 2024-02-14 | 3,438,092 | 463,338 | 363,918 | 58.96 | 2,019,112 | – | 5 |
| 2024-Q2* | Q3/2023 | 2023-11-14 | 2,727,012 | 263,009 | 200,105 | 32.35 | 1,626,514 | – | 4 |
| 2024-Q1* | Q2/2023 | 2023-08-14 | 2,284,543 | 253,042 | 217,545 | 35.13 | 1,532,099 | – | 3 |
Balance Sheet & Cash Flow (¥m)#
Point-in-time balance sheet items (e.g. cash, financial debt) and cash flow items (operating cash flow, investments/capex) per fiscal year, half-year and quarter. Balance sheet values are as of the period end, flow items cover the period. Derived values are marked and are calculated, for example, as: net debt = financial debt − cash; free cash flow = operating cash flow − capex; the click popover shows formula and inputs. All values are extracted automatically from the filings; errors are possible; please verify decision-relevant figures yourself by clicking through to the linked original.
Fiscal years
| Period | Calendar quarter | Published | Cash | Net Debt | D&A | OCF | Source |
|---|---|---|---|---|---|---|---|
| FY2026 | Q2/2025–Q1/2026 | 2026-06-18 | 2,208,879 | -1,839,876 | 1,180,655 | 1,945,617 | 10 |
| FY2025 | Q2/2024–Q1/2025 | 2025-06-20 | 2,980,956 | -2,923,522 | 1,125,588 | 2,321,675 | 8 |
| FY2024 | Q2/2023–Q1/2024 | 2024-06-25 | 1,907,113 | -1,849,675 | 1,144,981 | 1,373,213 | 6 |
Half-years
| Period | Calendar quarter | Published | Cash | Debt | Net Debt | D&A | OCF | Source |
|---|---|---|---|---|---|---|---|---|
| 2026-H2 | Q4/2025–Q1/2026 | 2026-06-18 | 2,208,879 | 369,003 | -1,839,876 | 624,076 | 1,474,001 | 10 |
| 2026-H1 | Q2–Q3/2025 | 2025-11-14 | 1,497,897 | – | – | 556,579 | 471,616 | 9 |
| 2025-H2 | Q4/2024–Q1/2025 | 2025-06-20 | 2,980,956 | 2,149,191 | -831,765 | 617,426~ | 1,705,386 | 8 |
| 2025-H1 | Q2–Q3/2024 | 2024-11-14 | 1,728,710 | – | – | 535,561 | 616,289 | 7 |
| 2024-H2 | Q4/2023–Q1/2024 | 2024-06-25 | 1,907,113 | 2,150,309 | 243,196 | 574,515 | 1,258,182 | 6 |
| 2024-H1 | Q2–Q3/2023 | 2023-11-14 | 1,626,514 | – | – | 570,466 | 115,031 | 4 |
Quarters
| Period | Calendar quarter | Published | Cash | Debt | Net Debt | D&A | OCF | Source |
|---|---|---|---|---|---|---|---|---|
| 2026-Q4 | Q1/2026 | 2026-06-18 | 2,208,879 | 369,003 | -1,839,876 | – | – | 10 |
| 2026-Q2 | Q3/2025 | 2025-11-14 | 1,497,897 | – | – | – | – | 9 |
| 2025-Q4 | Q1/2025 | 2025-06-20 | 2,980,956 | 2,149,191 | -831,765 | – | – | 8 |
| 2025-Q2 | Q3/2024 | 2024-11-14 | 1,728,710 | – | – | – | – | 7 |
| 2024-Q4 | Q1/2024 | 2024-06-25 | 1,907,113 | 2,150,309 | 243,196 | 292,951 | 441,255 | 6 |
| 2024-Q3 | Q4/2023 | 2024-02-14 | 2,019,112 | – | – | 281,564 | 816,927 | 5 |
| 2024-Q2 | Q3/2023 | 2023-11-14 | 1,626,514 | – | – | 318,699 | 127,700 | 4 |
| 2024-Q1 | Q2/2023 | 2023-08-14 | 1,532,099 | – | – | 251,767 | -12,669 | 3 |
Revenue by Type (as of 2026-H2 · JPYm · 17/53)#
Revenue split by segment or product type, exactly as the company itself reports it. The basis is stated next to each value (3, 6 or 12 months); segment totals can deviate from group revenue (reconciliation/consolidation items). If the company changes its segment structure, older structures are kept in the expandable part. Rows in grey are no longer reported separately by the company; they show the last available figures and are never extrapolated.
| Segment | Since | Period | Basis | Revenue | Growth | Source |
|---|---|---|---|---|---|---|
| G&NS Segment | FY2023 | FY2026 | 12M | 4,685,651 | – | 10 |
| Other (ET&S) | FY2023 | FY2026 | 12M | 518,891 | – | 10 |
| Game & Network Services | 2023-Q3 | FY2026 | 12M | 4,570,053 | – | 10 |
| Entertainment, Technology & Services | 2023-Q3 | FY2026 | 12M | 2,184,815 | – | 10 |
| Music Segment | 2023-Q3 | FY2026 | 12M | 2,120,110 | – | 10 |
| Music | 2023-Q3 | FY2026 | 12M | 2,090,534 | – | 10 |
| Imaging & Sensing Solutions | 2023-Q3 | FY2026 | 12M | 2,059,020 | – | 10 |
| Pictures | 2023-Q3 | FY2026 | 12M | 1,486,296 | – | 10 |
| Other | 2023-Q3 | FY2026 | 12M | 74,564 | – | 10 |
| G&NS, ET&S and I&SS | FY2025 | FY2025 | 12M | 508,254 | – | 8 |
| Other, Corporate (Common) (Other and shared corporate costs) | FY2025 | FY2025 | 12M | 68,916 | – | 8 |
| Game & Network Services (G&NS) | 2024-Q1 | FY2025 | 12M | 1,936,400 | – | 7 |
| Entertainment, Technology & Services (ET&S) | 2024-Q1 | FY2025 | 12M | 1,220,700 | – | 7 |
| Imaging & Sensing Solutions (I&SS) | 2024-Q1 | FY2025 | 12M | 889,000 | – | 7 |
| I&SS | FY2023 | FY2025 | 12M | 1,799,005 | – | 8 |
| Financial Services (finance / financial services) | 2023-Q3 | FY2025 | 12M | 922,147 | – | 8 |
| Pictures (film / movie segment) | 2023-Q3 | 2026-H1 | 6M | – | 200% | 9 |
| Financial | FY2024 | FY2024 | 12M | 1,769,954 | – | 6 |
| Music | FY2024 | FY2024 | 12M | 1,618,958 | – | 6 |
| Imaging & Sensing Solutions (I&SS) | FY2024 | FY2024 | 12M | 1,602,738 | – | 6 |
| Movies | FY2024 | FY2024 | 12M | 1,493,050 | – | 6 |
| G&NS Segment | FY2023 | FY2023 | 12M | 3,538,533 | – | 2 |
| United States (by region) | FY2023 | FY2023 | 12M | 3,401,402 | – | 2 |
| Japan (by region) | FY2023 | FY2023 | 12M | 2,691,972 | – | 2 |
| ET&S Segment | FY2023 | FY2023 | 12M | 2,436,739 | – | 2 |
| Europe (by region) | FY2023 | FY2023 | 12M | 2,190,311 | – | 2 |
| Asia-Pacific (by region) | FY2023 | FY2023 | 12M | 1,563,414 | – | 2 |
| Hardware & Other | FY2023 | FY2023 | 12M | 1,550,812 | – | 2 |
| Digital Software & Add-on Content | FY2023 | FY2023 | 12M | 1,523,045 | – | 2 |
| China (by region) | FY2023 | FY2023 | 12M | 855,437 | – | 2 |
| Other Regions (by region) | FY2023 | FY2023 | 12M | 837,301 | – | 2 |
| Television | FY2023 | FY2023 | 12M | 733,251 | – | 2 |
| Music Production (Streaming) | FY2023 | FY2023 | 12M | 598,868 | – | 2 |
| Still & Video Cameras | FY2023 | FY2023 | 12M | 565,018 | – | 2 |
| Television Production | FY2023 | FY2023 | 12M | 536,250 | – | 2 |
| Network Services | FY2023 | FY2023 | 12M | 464,676 | – | 2 |
| Motion Picture Production | FY2023 | FY2023 | 12M | 464,043 | – | 2 |
| Audio & Video | FY2023 | FY2023 | 12M | 391,608 | – | 2 |
| Media Networks | FY2023 | FY2023 | 12M | 364,594 | – | 2 |
| Mobile Communications | FY2023 | FY2023 | 12M | 356,771 | – | 2 |
| Music Production (Other) | FY2023 | FY2023 | 12M | 286,270 | – | 2 |
| Music Publishing | FY2023 | FY2023 | 12M | 276,665 | – | 2 |
| Pictures Media & Platform | FY2023 | FY2023 | 12M | 203,012 | – | 2 |
| Other (Corporate) | FY2023 | FY2023 | 12M | 72,338 | – | 2 |
| Game & Network Services (G&NS) | 2023-Q3 | 2023-Q3 | 9M | 2,571,400 | – | 1 |
| United States | 2023-Q3 | 2023-Q3 | 9M | 2,561,916 | – | 1 |
| Entertainment, Technology & Services (ET&S) | 2023-Q3 | 2023-Q3 | 9M | 1,982,200 | – | 1 |
| Japan | 2023-Q3 | 2023-Q3 | 9M | 1,844,749 | – | 1 |
| Europe | 2023-Q3 | 2023-Q3 | 9M | 1,612,184 | – | 1 |
| Asia-Pacific | 2023-Q3 | 2023-Q3 | 9M | 1,196,058 | – | 1 |
| Imaging & Sensing Solutions (I&SS) | 2023-Q3 | 2023-Q3 | 9M | 1,053,400 | – | 1 |
| China | 2023-Q3 | 2023-Q3 | 9M | 673,439 | – | 1 |
| Other Regions | 2023-Q3 | 2023-Q3 | 9M | 587,941 | – | 1 |
Products & M&A (8/37 active+recent)#
Product announcements from the reports; market launches, approvals, partnerships; with first mention (date) and source. “Active/current” means: still mentioned in the most recent reports; what the company no longer mentions moves to the expandable part but is never deleted. Rows in grey are discontinued products.
| Product/Line | Since | Status | Source |
|---|---|---|---|
| Spider-Man: Brand New Day | 2026 | Launched | 8 |
| Crunchyroll Anime Future Forum | 2026 | Launched | 10 |
| Automotive CMOS Image Sensor "ISX038" | 2025 | Launched | 8 |
| Spatial Content Creation Support Solution "XYN" | 2025 | Launched | 8 |
| Industrial Global Shutter CMOS Image Sensor "IMX925" | 2025 | Launched | 8 |
| VENICE Extension System Mini "CBK-3621XS" | 2025 | Launched | 8 |
| PlayStation Portal Remote Player | 2024-11 | Launched | 8 |
| Crunchyroll Anime Awards | 2024 | Launched | 10 |
| PlayStation 5 Pro | 2024-11 | Launched | 8 |
| Stock Split | 2024-10 | Launched | 7 |
| α9 III (Full-Frame Global Shutter Mirrorless Camera) | 2024-03 | Launched | 6 |
| Venom: The Last Dance | 2024 | Launched | 6 |
| Access Controller for PlayStation 5 | 2024 | Launched | 6 |
| PDT-FP1 (5G Portable Data Transmitter) | 2024 | Launched | 6 |
| Kraven the Hunter | 2024 | Launched | 6 |
| Horizon (Live-Action Adaptation of Game IP) | 2024 | Launched | 6 |
| Automotive CMOS Image Sensor IMX735 | 2024 | Launched | 6 |
| 1.3-inch 4K OLED Micro Display ECX344A | 2024 | Launched | 6 |
| Access Controller | 2023-12 | Launched | 6 |
| PlayStation 5 Cloud Streaming | 2023-10 | Launched | 6 |
| PlayStation VR2 | 2023-02 | Launched | 2 |
| Development of "AFEELA" Brand by Sony Honda Mobility | 2023 | Launched | 2 |
| "Gran Turismo" Film Adaptation | 2023 | Launched | 2 |
| "Twisted Metal" Film and TV Series Adaptation | 2023 | Launched | 2 |
| Sony Pictures Aquaverse (Thailand theme & water park) | 2023 | Launched | 2 |
| PlayStation 5 expansion (PS5 user base growth) | 2023 | Launched | 2 |
| Sony Innovation Studios virtual production facility (California) | 2022-10 | Launched | 2 |
| PlayStation Plus tiered structure launch (PS Plus tier rollout) | 2022 | Launched | 2 |
| Uncharted film adaptation | 2022 | Launched | 2 |
| The Last of Us TV series broadcast (2×) | 2022 | Launched | 2 |
| PS5 hardware sales volume increase (2×) | 2022 | Launched | 2 |
| Marvel's Spider-Man PC version sales increase | 2022 | Launched | 2 |
| God of War: Ragnarök sales (2×) | 2022 | Launched | 6 |
| Creators' Cloud (cloud production platform) | 2022 | Launched | 2 |
| Access Controller | 2022 | Launched | 2 |
| AITRIOS edge AI sensing platform paid services (AITRIOS paid service launch) | 2022 | Launched | 2 |
| Crunchyroll integration | 2021-08 | Launched | 6 |
M&A (38)#
All recorded acquisitions (purchases) and divestitures/exits with date, short description and source; deliberately including smaller transactions that summaries often miss. Purchase prices appear only where the company itself has disclosed them. Rows in grey are cancelled transactions; the cancellation date is shown in the row.
Acquisitions
| Transaction / stake | Date | Type | Source |
|---|---|---|---|
| Music asset acquisition | 2026-05 | Completed | 10 |
| Share buyback authorization | 2026-05 | Completed | 10 |
| SSS and TSMC strategic partnership MOU | 2026-05 | Completed | 10 |
| Sony Corporation and TCL strategic partnership (2×) | 2026-03 | Completed | 10 |
| Additional acquisition of Peanuts Holdings stake | 2026-03 | Completed | 10 |
| Share buyback (Board resolution May 8, 2026) (2×) | 2025-11 | Completed | 10 |
| Share buyback (Board resolution May 14, 2025) | 2025-05 | Completed | 10 |
| Share buyback (Board resolution February 13, 2025) | 2025-02 | Completed | 10 |
| HAYATE (Aniplex/Crunchyroll joint venture) | 2025 | Completed | 8 |
| 5-for-1 stock split | 2024-10 | Completed | 8 |
| Share repurchase (Board resolution, 14 May 2024) | 2024-05 | Completed | 10 |
| Share repurchase authorization | 2024-05 | Completed | 6 |
| Retirement of treasury shares | 2024-04 | Completed | 6 |
| Establishment of joint venture (music segment) | 2024 | Completed | 7 |
| Acquisition of Alamo Drafthouse Cinema | 2024 | Completed | 8 |
| Acquisition of stake in music asset holding company | 2023-09 | Completed | 5 |
| Share repurchase authorization | 2023-05 | Completed | 9 |
| Merger of SPNI (Sony Pictures Networks India) and Zee Entertainment Enterprises Ltd. | 2023 | Completed | 2 |
| Acquisition of Bungie | 2022-04 | Completed | 5 |
| Funimation name change | 2022-02 | Completed | 1 |
| Establishment of Sony Honda Mobility Co., Ltd. (joint venture with Honda Motor Co., Ltd.) | 2022 | Completed | 2 |
| Acquisition of Bungie, Inc. by Sony Interactive Entertainment LLC | 2022 | Completed | 2 |
| Acquisition of Right Stuf, Inc. | 2022 | Completed | 2 |
| Acquisition of Industrial Media | 2022 | Completed | 2 |
| Acquisition of Bad Wolf | 2022 | Completed | 2 |
| Acquisition of Crunchyroll (100% acquisition of Ellation subsidiary) | 2021-08 | Completed | 2 |
| SPNI/Zee merger agreement signing | 2021 | Completed | 2 |
Divestitures / exits
| Transaction / stake | Date | Type | Source |
|---|---|---|---|
| Sony-Honda Mobility EV model cancellation | 2026 | Divested | 10 |
| Partial spin-off of financial services business | 2025-10 | Divested | 10 |
| Partial spin-off of Sony Financial Group, Inc. | 2025-10 | Divested | 8 |
| Dividend in kind of SFGI shares | 2025-10 | Divested | 9 |
| Financial business partial spin-off | 2025-10 | Divested | 10 |
| Partial Spin-off (Financial Business) | 2025 | Divested | 9 |
| Listing of Sony Financial Group shares (Partial Spin-off) | 2024-09 | Divested | 5 |
| Sony Payment Services transfer | 2024-01 | Divested | 6 |
| Partial share transfer of Sony Payment Services | 2024-01 | Divested | 5 |
| GSN Games transfer (Divestiture of GSN Games) | 2021-12 | Divested | 2 |
| Russia business suspension | 2021 | Divested | 2 |
Reported KPIs (as disclosed) (4)#
Figures the company discloses itself in addition to the standard financials; order intake, recurring revenue, user or unit counts, adjusted measures. These “story KPIs” usually slip through standard databases; here they are collected as reported, with no calculation of our own. Important: the definition comes from the company itself and can differ from firm to firm; period and source are stated next to every value.
| Date | Period | KPI | Value / change | Source |
|---|---|---|---|---|
| 2026-06-18 | FY2026 | ROE | 12.6% | 10 |
| 2025-06-20 | FY2025 | Market Risk VaR | 32,076 | 8 |
| 2025-06-20 | FY2025 | ROE | 14.5% | 8 |
| 2024-06-25 | FY2024 | ROE | 13.7% | 6 |
Guidance Tracking (latest per metric/period · 1/1)#
All management forecasts (guidance) and their later outcome. Types: fiscal-year targets as well as quarterly/half-year targets; per metric and period the most recent statement applies, older versions can be expanded. The status is checked automatically against the actuals reported later: open (period still running), met, beaten, missed. For ranges (“X to Y”) reaching the range counts. Logged neutrally, no estimate of our own, no assessment.
| For period | Guided on | Guided | Direction | Source |
|---|---|---|---|---|
| FY2025 | 2025-06-20 ° | 700,000 | initiated | 8 |
Development#
A condensed summary per reporting period as running text: what changed operationally, which drivers management names, how earnings and cash flow developed. Most recent period first, grouped by year; each text is written from the original report of that period, superscript numbers lead to the source.
FY2026
Sony Group Corporation reported FY2026 operating income from continuing operations of 1,447,507M JPY, representing 113% of the prior-year level, with Games & Network Services and Imaging & Sensing Solutions each achieving record operating results driven by network services revenue growth and mobile image sensor expansion respectively 10. Full-year revenue from continuing operations rose to approximately 12,480B JPY from approximately 12,035B JPY in the prior year, supported by Music streaming growth and mobile image sensor volume gains, partly offset by a decline of approximately 148,700M JPY in the Display business within the Entertainment, Technology & Services segment 10. The partial spin-off of Sony Financial Group Inc. (SFGI) was completed on October 1, 2025, with 83.6% of SFGI shares distributed to shareholders as a dividend in kind; SFGI was fully deconsolidated and Sony retained a 16.40% equity stake classified as a discontinued operation 9 10. The financial business deconsolidation generated an approximately 1,358B JPY loss from discontinued operations – comprising equity-method investment impairments of 100,649M JPY, spin-off transaction costs of 54,074M JPY, and subsidiary support charges – which, combined with a 120,100M JPY Bungie intangible impairment and a 44,900M JPY equity-method loss from Sony Honda Mobility's EV model cancellation, produced a full-year net loss attributable to Sony shareholders of 326,865M JPY despite approximately 1,055B JPY profit from continuing operations 10. Sony closed FY2026 with cash and equivalents of 2,208,879M JPY and a net cash position of 1,839,876M JPY.
FY2025
Sony Group Corporation's FY2025 revenue reached ¥12,479,600 million (110), with growth in Game & Network Services, Imaging & Sensing Solutions, and Music segments partially offset by a decline in the Financial segment (8). Full-year operating income grew 16.4% to ¥1,407,163 million, achieving an operating margin of 10.6%, while net income attributable to Sony Group's shareholders rose 17.6% to ¥1,141,600 million (8). Operating cash flow increased 69.0% year-over-year to ¥2,321,675 million, and the company held a net cash position of ¥2,923,522 million at fiscal year-end (8). Sony announced the partial spin-off of Sony Financial Group, Inc. planned for October 1, 2025, with over 80% of SFGI shares to be distributed to shareholders as dividends in kind (8).
FY2024
Sony Group Corporation's consolidated revenue reached ¥12,034,900 million in FY2024 (110), supported by approximately 20% year-on-year growth in the first nine months driven by the Game & Network Services, Music, Imaging & Sensing Solutions, and Financial segments (5). Full-year operating income totaled ¥357,255 million (110), as a substantial operating loss in the fourth quarter offset profitable performance in the preceding three quarters, while net income attributable to Sony Group shareholders reached ¥970,573 million (110). Yen depreciation against the U.S. dollar and euro throughout the year provided a tailwind to reported revenue, with the average dollar rate reaching 143.1 yen and euro 155.1 yen by the nine-month mark (5), while the Financial segment experienced earnings volatility from Sony Life's variable insurance market movements (6). The Writers Guild of America strike beginning May 2023 and the SAG-AFTRA strike beginning July 2023 disrupted the Pictures segment in the first quarter, causing theatrical release postponements and television production delivery delays (3). Sony announced preparation for a partial spin-off of Sony Financial Group and at fiscal year-end presented a new medium-term plan for FY2024–2026 targeting operating income CAGR of 10% or above (5, 6).
FY2023
In FY2023 (fiscal year ended March 31, 2023), Sony Group Corporation reported total sales and financial business revenue of ¥11,539,837M, a 16.3% increase year-over-year, with growth led by the Game & Network Services, Imaging & Sensing Solutions, and Music segments and supported by an approximately 11% yen depreciation tailwind against the US dollar and euro; at prior-year exchange rates, growth was approximately 4% (2). Operating income was nearly flat at ¥1,208,206M (+0.5% YoY), as gains in Music, Imaging & Sensing Solutions, and Financial segments were offset by declines in Game & Network Services (operating profit down ¥96.1B) and Pictures (down ¥98.1B) (2). Net income attributable to Sony's shareholders rose 6.2% to ¥937,126M (2). Strategic highlights included the completion of Bungie, Inc.'s acquisition by Sony Interactive Entertainment, the establishment of Sony Honda Mobility KK as a 50/50 joint venture with Honda Motor Co., and the full consolidation of Crunchyroll as an anime direct-to-consumer platform (1, 2). Sony also announced it was evaluating a partial spin-off of financial subsidiary SFGI, with Sony targeting retention of approximately 20% of shares and execution within two to three years (2).
Sources: official investor relations documents#
All original documents used, with type (e.g. quarterly, half-year, annual report), publication date and a direct link to the filing (EDINET/SEC/IR). Every superscript number in the report points to an entry in this list; so every figure can be traced back to its place in the original. Note on EDINET (Japan): direct retrieval via the EDINET API requires a free API key; alternatively all documents are freely available via the EDINET search (disclosure2.edinet-fsa.go.jp).
| # | Document type | Published | Link |
|---|---|---|---|
| #1 | Quarterly report (EDINET) | 2023-02-08 | Open |
| #2 / #102 | Annual report (EDINET) | 2023-06-20 | Open |
| #3 | Quarterly report (EDINET) | 2023-08-14 | Open |
| #4 | Quarterly report (EDINET) | 2023-11-14 | Open |
| #5 / #105 | Quarterly report (EDINET) | 2024-02-14 | Open |
| #6 / #106 | Annual report (EDINET) | 2024-06-25 | Open |
| #7 | Half-year report (EDINET) | 2024-11-14 | Open |
| #8 / #108 | Annual report (EDINET) | 2025-06-20 | Open |
| #9 / #109 | Half-year report (EDINET) | 2025-11-14 | Open |
| #10 / #110 | Annual report (EDINET) | 2026-06-18 | Open |
FAQ#
Where can I find the official investor relations documents of Sony Group Corporation?
The sources chapter links all 16 original filings used (EDINET filings) with type, publication date and a direct link; every figure in the report carries a source number.