NadirAlphaNA EN · DE · ES · FR · 中文 · PL

Sony Stock 6758.T

Sony Group Corporation · EDINET filings · Reporting currency JPY · Half-year reporting · Figures as of H2 FY2026 (Oct 2025 to Mar 2026) · updated 2026-10-18 · checked 2026-10-08 · ISIN JP3435000009

Sony Group Corporation is a diversified multinational conglomerate that generates revenue across five principal operating segments. Sony stock (6758.T): Half-year and annual results since 2023 from Half-Year Report and EDINET filings: revenue, earnings, balance sheet, cash flow and management guidance, every figure with its source. As of 06/2026, half-year reporting. Stock analysis by NadirAlpha. Sony stock (6758.T): listed on JPX. NadirAlpha has evaluated 10 original documents, cross-checked every figure automatically and linked each to its source; sources as of 06/2026. Revenue H2 FY2026 (Oct 2025 to Mar 2026): JPY 6750.1 billion (+4% year on year). Latest reading: Acquisition, Net income turned negative, Operating income turned positive.

strategy: Acquisition Net income turned negative ◦ Operating income turned positive ◦

NadirAlpha editorial team · About us · Methodology

The new quarter, monitored by AI. · NadirAlpha follows every stock through its original filings: the latest figures against their history, guidance against actuals; neutral, continuously updated, every figure clickable with its source.
AI-generated report · not investment advice · figures extracted automatically; please verify against the linked original more
AI-generatedCreated with AI assistance from the company's linked original filings (transparency per Art. 50 EU AI Act). More about the tool: Claude Code.
Not investment adviceNeutral financial information, no recommendation, no investment research within the meaning of MiFID II.
Verify yourselfFigures are extracted automatically, errors are possible. Every figure is clickable with its source; the issuer's original documents are always authoritative.
EditorialThe texts (business model, current status, development and others) are written AI-editorially from the original reports alone, cross-checked automatically and backed with sources; the company's own account, no assessment of our own. Methodology
AI research · This page works as a source-backed data basis for further research with AI assistants such as Claude; every figure remains verifiable via the source links.

Sony Current Status

Where Sony stands after the report for H2 FY2026: what changed in revenue, earnings and outlook, written editorially from the original report. NadirAlpha methodology

Assessment by NadirAlpha, as of H2 FY2026 (Oct 2025 to Mar 2026).

Sony reported full-year revenue of 12,479,620 million yen for FY2026, above 12,034,917 million yen in the prior year, with operating income of 1,447,507 million yen, which Sony stated was 113% of the prior-year level 10. Operating cash flow amounted to 1,945,617 million yen; net income attributable to shareholders, however, was a loss of 326,865 million yen as a large loss from discontinued operations related to the partial spin-off of the financial business exceeded profit from continuing operations 10. Imaging & Sensing Solutions achieved record revenue and operating income, the Game & Network Services segment posted a record operating profit driven by network services, and the Music segment recorded higher revenue supported by streaming 10. Subsequent to the fiscal year end, Sony authorised a share buyback programme of up to 230 million shares or 500 billion yen, and its semiconductor subsidiary signed a memorandum of understanding with TSMC on next-generation image sensor development 10.
Revenue · 2026-H26,750,098¥ million+3.9 % vs. 2025-H2
Net profit · 2026-H2-925,742¥ million−262.0 % vs. 2025-H2
Revenue trend
Guidance
No guidance on record for periods after 2026-H2.
Profitability
Profit from continuing operations amounted to approximately 1,055 billion yen in FY2026; this was more than offset by a loss from discontinued operations of approximately 1,358 billion yen arising from the financial business partial spin-off, resulting in a net loss attributable to shareholders of 326,865 million yen 10. One-off charges included a 120.1 billion yen impairment of Bungie intangible assets and an additional 44.9 billion yen equity method investment loss from the cancellation of the Sony-Honda Mobility EV model 10. Operating income was supported by record results in Game & Network Services, where network services growth was the primary driver, and by record revenue and operating income in Imaging & Sensing Solutions 10.
Leverage
Sony held cash and cash equivalents of 2,208,879 million yen at the end of FY2026, compared with 2,980,956 million yen at the end of the prior fiscal year 10. As of March 31, 2026, Sony carried no financial-business-related assets or liabilities on its consolidated balance sheet, as SFGI was fully deconsolidated following the October 2025 partial spin-off 10. This structural change in consolidation scope limits direct comparability with prior-year balance sheet and net debt figures.
Recurring
Sony's Game & Network Services segment achieved a record high operating profit in FY2026, with growth in network services revenue cited as the primary driver 10. In the Music segment, revenue was higher by 277.5 billion yen year on year, with income from streaming services a significant contributing factor 10. Crunchyroll, Sony's anime streaming platform, surpassed 21 million paid subscribers as of the end of March 2026 10.
Management view
Sony Semiconductor Solutions and TSMC signed a memorandum of understanding toward a strategic partnership for the development and manufacture of next-generation image sensors 10. Sony established a strategic business alliance with Bandai Namco to strengthen its competitiveness in the anime domain 10. The Imaging & Sensing Solutions segment achieved record revenue and operating income in FY2026, supported by an ongoing shift toward larger-format, higher-image-quality and higher-performance sensors for mobile devices 10.
Change
Sony's display business recorded a revenue decline of approximately 148.7 billion yen attributable to lower unit sales volumes 10. Special losses in FY2026 included approximately 100.6 billion yen from impairment of equity-method investee shares, approximately 54.1 billion yen in costs directly related to the partial spin-off of the financial business, and approximately 25.2 billion yen in a provision for losses on affiliates' operations 10. A further charge of approximately 19.9 billion yen arose from the partial sale of Sony's stake in Sony Semiconductor Israel Ltd., while a revaluation gain of approximately 34.7 billion yen was recognised on the step-up acquisition of additional Peanuts Holdings shares 10.
Risks (current)
Sony's game platform depends on the continued engagement of third-party software developers for content supply, and semiconductor memory price surges and supply shortages represent direct operational risks to the group 10. Sony is exposed to competitors that may improve image sensor technology and to the risk that AI adoption disrupts existing entertainment and content business models, while talent competition for game creators and artists continues to increase costs 10. Additional risk factors include foreign exchange fluctuations, geopolitical uncertainty tied to the Ukraine-Russia conflict, Middle East tensions, and US-China relations, and the prospect of severe consumer demand contraction in major markets 10.
New this reporting period
Sony completed the partial spin-off of its financial business on October 1, 2025, distributing 83.60% of Sony Financial Group Inc. shares as a dividend in kind to shareholders and retaining a 16.40% equity interest 10. Sony acquired additional shares in Peanuts Holdings on March 2, 2026, raising its ownership interest to 80%, and entered a definitive strategic partnership agreement with TCL Electronics in the home entertainment domain 10. Subsequent to the fiscal year end, Sony's music subsidiary signed a definitive agreement in May 2026 to acquire all interests in a company holding certain music assets for approximately $1.6 billion in cash, and a share buyback programme of up to 230 million shares or 500 billion yen was authorised on May 8, 2026 10.

Sony Stock: Key Figures (¥ million)

The core financial figures of Sony stock in three views: fiscal years up to FY2026, half-years and quarters up to H2 FY2026, in ¥ million, most recent period first. NadirAlpha extracts all values automatically from the filings; errors are possible; please verify decision-relevant figures yourself by clicking through to the linked original. NadirAlpha methodology

All figures serve only to support your own investment decision and are not a recommendation; the company's original reports are authoritative.

Revenue (¥ million) · annual basis, as reported
Net income (¥ million) · annual basis, as reported
EPS (¥) · annual basis, as reported
Operating cash flow (¥ million) · annual basis, as reported
Revenue (¥ million) · half-year basis, as reported
Net income (¥ million) · half-year basis, as reported
EPS (¥) · half-year basis, as reported
Operating cash flow (¥ million) · half-year basis, as reported
Revenue (¥ million) · quarterly basis, as reported
Net income (¥ million) · quarterly basis, as reported
EPS (¥) · quarterly basis, as reported
Operating cash flow (¥ million) · quarterly basis, as reported
Cash (¥ million) · annual basis, as reported
D&A (¥ million) · annual basis, as reported
Cash (¥ million) · half-year basis, as reported
Debt (¥ million) · half-year basis, as reported
Net Debt (¥ million) · half-year basis, as reported
D&A (¥ million) · half-year basis, as reported
Cash (¥ million) · quarterly basis, as reported
Debt (¥ million) · quarterly basis, as reported
Net Debt (¥ million) · quarterly basis, as reported
D&A (¥ million) · quarterly basis, as reported
Shown: the most recent fiscal years. Full history since FY2022 is on record.

Fiscal years

Amounts in ¥ million · EPS in ¥ per share · as reported
Sony stock: key figures on annual basis, FY2024 to FY2026, in ¥ million. Compiled by NadirAlpha from EDINET filings.
PeriodCalendar quarterRevenueOp. incomeNet incomeEPS (¥)OCFSource
FY2026Q2/2025–Q1/202612,479,6201,447,507~-326,865~-54.361,945,61710
FY2025Q2/2024–Q1/202512,034,9171,407,1631,141,600187.922,321,6758
FY2024Q2/2023–Q1/202411,260,037~1,208,831~970,573157.141,373,2136

Half-years

Amounts in ¥ million · EPS in ¥ per share · as reported
Sony stock: key figures on half-year basis, 2024-H1 to 2026-H2, in ¥ million. Compiled by NadirAlpha from EDINET filings.
PeriodCalendar quarterPublishedRevenueOp. incomeNet incomeEPS (¥)CashNet DebtSource
2026-H2*Q4/2025–Q1/20262026-06-186,750,098678,578-925,742–2,208,879–10
2026-H1*Q2–Q3/20252025-11-145,729,522768,929598,87799.221,497,897-102,9789
2025-H2*Q4/2024–Q1/20252025-06-206,498,332672,980~571,466–2,980,956929,8458
2025-H1*Q2–Q3/20242024-11-145,536,585734,183~570,13493.531,728,710–7
2024-H2*Q4/2023–Q1/20242024-06-256,248,482692,780552,923–1,907,1131,963,6096
2024-H1*Q2–Q3/20232023-11-145,011,555516,051417,65067.481,626,514–4

Quarters

Amounts in ¥ million · EPS in ¥ per share · as reported
Sony stock: key figures on quarterly basis, 2024-Q1 to 2024-Q4, in ¥ million. Compiled by NadirAlpha from EDINET filings.
PeriodCalendar quarterPublishedRevenueOp. incomeNet incomeEPS (¥)CashNet DebtSource
2024-Q4*Q1/20242024-06-252,810,390229,442189,005–1,907,1131,963,6096
2024-Q3*Q4/20232024-02-143,438,092463,338363,918294.822,019,112–5
2024-Q2*Q3/20232023-11-142,727,012263,009200,105161.741,626,514–4
2024-Q1*Q2/20232023-08-142,284,543253,042217,545175.671,532,099–3
Japan abolished mandatory quarterly reports in 2024. Quarters appear as reported; half-year and annual balance-sheet dates fill the Q2 and Q4 columns. The continuous series is shown in the half-year table.
* derived: values with formula provenance (hover); Q4 = FY − 9M · H2 = FY − H1 · EPS via implied shares · net debt = financial debt − cash · FCF = OCF − |capex|.
Columns not reported in this reporting cadence are hidden: Op. income (adj.), EBITDA (adj.), EPS adj., FCF (not reported in any source for these periods).

Sony Balance Sheet & Cash Flow (¥ million)

NadirAlpha places cash, debt, operating cash flow and investments of Sony side by side per period, balance sheet values as of the period end, flow items for the period. NadirAlpha extracts all values automatically from the filings; errors are possible; please verify decision-relevant figures yourself by clicking through to the linked original. NadirAlpha methodology

Fiscal years

Amounts in ¥ million · as reported
Sony stock: balance sheet and cash flow on annual basis, FY2024 to FY2026, in ¥ million. Compiled by NadirAlpha from EDINET filings.
PeriodCalendar quarterPublishedCashDebtNet DebtD&AOCFSource
FY2026Q2/2025–Q1/20262026-06-182,208,879––1,180,6551,945,61710
FY2025Q2/2024–Q1/20252025-06-202,980,9563,910,801929,8451,125,5882,321,6758
FY2024Q2/2023–Q1/20242024-06-251,907,1133,870,7221,963,6091,144,9811,373,2136

Half-years

Amounts in ¥ million · as reported
Sony stock: balance sheet and cash flow on half-year basis, 2024-H1 to 2026-H2, in ¥ million. Compiled by NadirAlpha from EDINET filings.
PeriodCalendar quarterPublishedCashDebtNet DebtD&AOCFSource
2026-H2Q4/2025–Q1/20262026-06-182,208,879––624,0761,474,00110
2026-H1Q2–Q3/20252025-11-141,497,8971,394,919-102,978556,579471,6169
2025-H2Q4/2024–Q1/20252025-06-202,980,9563,910,801929,845617,426~1,705,3868
2025-H1Q2–Q3/20242024-11-141,728,710––535,561616,2897
2024-H2Q4/2023–Q1/20242024-06-251,907,1133,870,7221,963,609574,5151,258,1826
2024-H1Q2–Q3/20232023-11-141,626,514––570,466115,0314

Quarters

Amounts in ¥ million · as reported
Sony stock: balance sheet and cash flow on quarterly basis, 2024-Q1 to 2026-Q4, in ¥ million. Compiled by NadirAlpha from EDINET filings.
PeriodCalendar quarterPublishedCashDebtNet DebtD&AOCFSource
2026-Q4Q1/20262026-06-182,208,879––––10
2026-Q2Q3/20252025-11-141,497,8971,394,919-102,978––9
2025-Q4Q1/20252025-06-202,980,9563,910,801929,845––8
2025-Q2Q3/20242024-11-141,728,710––––7
2024-Q4Q1/20242024-06-251,907,1133,870,7221,963,609292,951441,2556
2024-Q3Q4/20232024-02-142,019,112––281,564816,9275
2024-Q2Q3/20232023-11-141,626,514––318,699127,7004
2024-Q1Q2/20232023-08-141,532,099––251,767-12,6693
Japan abolished mandatory quarterly reports in 2024. Quarters appear as reported; half-year and annual balance-sheet dates fill the Q2 and Q4 columns. The continuous series is shown in the half-year table.
Debt = long-term + current · Net debt = debt − cash · FCF = OCF − capex.

Sony Guidance Tracking (latest per metric/period · 1/1)

NadirAlpha records 1 guidance statements of Sony neutrally: annual and quarterly targets, direction of change and outcome as a dot with legend, with no estimate of our own. NadirAlpha methodology

Direction: initiated

Sony: guidance and actuals per metric and period, 1 entries. Compiled by NadirAlpha from EDINET filings.
For periodGuided onGuidedDirectionSource
FY20252025-06-20 °700,0008

Sony Stock: Price & Chart

Chart and key figure trend of Sony stock: the TradingView chart starts only on click, the key figure chart comes from the core tables up to H2 FY2026. NadirAlpha methodology

View chart on TradingView

No embedded chart is licensed for this exchange; the chart opens on TradingView in a new tab.

Advertisement · affiliate links; we may earn a commissionAffiliate partnerships help us keep these reports free and regularly updated.

Sony Event Timeline

This timeline collects the material events of Sony from the original reports: guidance changes, revenue and margin signals, strategy shifts, product and M&A announcements, grouped by quarter. NadirAlpha methodology

Overview: one dot per event · click jumps to the period
earningsrevenueguidancestrategyfinancials2024-Q12024-Q22024-Q32024-Q42024-H1FY20242025-H12026-Q12026-H1FY2026
2026 · 10 events

Net income turned negative ◦ 2026-06-18
Full-year net loss of 326,865M JPY attributable to Sony shareholders; approximately 1,358B JPY loss from discontinued financial business operations, including 100,649M JPY equity-method investment impairment and 54,074M JPY spin-off transaction costs, offset approximately 1,055B JPY profit from continuing operations 10
Operating income turned positive ◦ 2026-06-18
Full-year operating income from continuing operations reached 1,447,507M JPY (113% of prior year); Games & Network Services and Imaging & Sensing Solutions each reported record operating profit, notwithstanding 120,100M JPY Bungie intangible impairment and 44,900M JPY Sony Honda Mobility equity-method loss from EV model cancellation 10
Acquisition 2026-06-18
Music subsidiary entered definitive agreement to acquire all interests in a company holding music assets for approximately $1.6B; separately, Peanuts Holdings stake raised to 80% and strategic partnership with Bandai Namco established to strengthen anime competitiveness 10

earnings 2025-11-14
H1 operating income from continuing operations rose to 768,929M JPY (+130,467M YoY), with Games & Network Services up to 268,311M JPY and Imaging & Sensing Solutions up to 192,518M JPY as primary contributors 9
revenue 2025-11-14
H1 revenue from continuing operations reached 5,729,522M JPY (+192,937M, +3% YoY); Music grew +117,500M on streaming, Imaging & Sensing Solutions +133,800M on mobile image sensors, partially offset by Entertainment, Technology & Services -110,700M on lower Display unit sales 9
Strategic pivot 2025-11-14
Financial business partial spin-off (SFGI) executed October 1, 2025; SFGI deconsolidated and reclassified as discontinued operations, with partial spin-off policy resolved by the board 9
Net debt to net cash 2025-11-14
Net debt position flipped (+929,845.0 to -JPY 102,978.0 million vs 2025-H2). 9

Operating income turned positive ◦ 2025-06-20
Full-year operating income +16.4% to ¥1,407,163mn at a 10.6% margin; Imaging & Sensing Solutions reached a record operating profit of ¥261.1bn (+¥67.6bn YoY), Game & Network Services +¥124.6bn, Music +¥55.6bn (8)
Guidance raised 2025-06-20
Three-year cumulative OCF outlook under the 5th Medium-Term Plan raised from ¥4.5tn to ¥4.8tn; plan targets ≥10% annual operating income CAGR and ≥10% cumulative operating margin for FY2024-2026 (8)
Divestiture 2025-06-20
Sony decided to execute a partial spin-off of Sony Financial Group, Inc. on October 1, 2025, distributing over 80% of SFGI shares to shareholders as dividends in kind; financial business to be reclassified as discontinued operations from FY2025 Q1 (8)
2025 · 3 events

Operating income turned positive ◦ 2024-11-14
H1 operating income rose ¥218.1bn YoY to ¥734.2bn; Game & Network Services more than doubled to ¥204.1bn and Imaging & Sensing Solutions more than doubled to ¥129.1bn (7)
revenue 2024-11-14
H1 revenue rose ¥125bn YoY to ¥5,917.2bn, led by Game & Network Services (+¥210.5bn), Imaging & Sensing Solutions (+¥190bn), and Music (+¥123.3bn) (7)
Cash flow inflection 2024-11-14
Operating cash flow reached JPY 616,289.0 million vs JPY 115,031.0 million in 2024-H1 (×5.4). 7
2024 · 16 events

Cash flow inflection 2024-06-25
Operating cash flow reached JPY 1,373,213.0 million vs JPY 314,691.0 million in FY2023 (×4.4). 6

Revenue decelerating 2023-11-14
Revenue growth decelerated to +12.2% YoY (prior period +23.7%). 4

guidance 2024-06-25
Fifth medium-term plan (FY2024 to 2026) announced: consolidated operating income CAGR of 10% or above and operating income margin of 10% or above targeted over three years (6)
Divestiture 2024-06-25
Partial spin-off of the Financial segment business planned for FY2025, with focus on stable cash flow generation post-separation (6)
Strategic pivot 2024-06-25
Board resolved a 1-for-5 stock split on May 14, 2024 and authorized a new share repurchase program; 12,612,300 treasury shares cancelled on April 10, 2024 (6)

Revenue accelerating ◦ 2024-02-14
9-month cumulative revenue +20% YoY to ¥9,539,800m, with Game & Network Services +¥599.0bn and Music +¥157.9bn among the leading contributors (5)
Strategic pivot 2024-02-14
Sony decided to begin preparation for a partial spin-off of Sony Financial Group premised on a stock listing (5)
Divestiture 2024-02-14
Partial stake in Sony Payment Services transferred to a Blackstone private equity fund; Sony Payment Services reclassified as equity-method affiliate (5)

Operating income turned negative ◦ 2023-11-14
H1 operating income -¥218.2bn YoY to ¥516,100m, with the Financial segment alone contributing -¥149.0bn from variable insurance market movements (4)
Revenue accelerating ◦ 2023-11-14
H1 cumulative revenue +19% YoY to ¥5,792,300m, led by Game & Network Services +¥401.1bn and Music +¥99.6bn (4)

Operating income turned negative ◦ 2023-08-14
Q1 operating income -30.6% YoY to ¥253,042m, with the Financial and Pictures segments the main drivers of the decline (3)
Revenue accelerating ◦ 2023-08-14
Q1 revenue and financial business income +31.9% YoY to ¥2,963,652m, driven by large revenue increases in the Financial, Game & Network Services, Imaging & Sensing Solutions, and Music segments (3)
Strategic pivot 2023-08-14
WGA strike (from May 2023) and SAG-AFTRA strike (from July 2023) caused theatrical release date changes and delays in television production deliveries in the Pictures segment (3)
Revenue accelerating ◦ 2023-06-20
Full-year sales and financial business revenue +16.3% to ¥11,539,837M; approximately +4% at constant prior-year FX rates, with yen depreciation accounting for the bulk of reported growth (2)
New market 2023-06-20
Sony Honda Mobility KK established as a 50/50 joint venture with Honda Motor Co. targeting the mobility domain (2)
Strategic pivot 2023-06-20
Sony announced evaluation of a partial spin-off of financial subsidiary SFGI, targeting Sony retention of approximately 20% of shares with execution within two to three years (2)

Sony Business Model

How Sony (6758.T) makes its money, summarised from the filings up to H2 FY2026, neutral and without forecast. NadirAlpha methodology

Sony Group Corporation is a diversified multinational conglomerate that generates revenue across five principal operating segments. Game & Network Services encompasses PlayStation console hardware and software sales as well as subscriptions and digital content through PlayStation Network. The Music segment covers recorded music, music publishing, and visual media and platform operations including the Crunchyroll anime streaming service. The Pictures segment produces and distributes motion pictures and television content globally. Entertainment Technology & Services includes televisions and other consumer electronics sold to end consumers. Imaging & Sensing Solutions produces image sensors, primarily CMOS sensors, supplied on a B2B basis mainly to mobile device manufacturers. Following the October 2025 partial spin-off of its financial subsidiary Sony Financial Group (SFGI), with 83.60% of SFGI shares distributed to shareholders as a dividend in kind, the group no longer consolidates financial services operations and Sony retains a 16.40% equity interest in SFGI.

Sony Stock: Share-Price Drivers

What determines the business trajectory of Sony according to management, summarised from the reports up to H2 FY2026. NadirAlpha methodology

Game & Network Services, built on the PlayStation platform, remains Sony's single largest revenue contributor and the anchor of group momentum
Game & Network Services is Sony's biggest segment by revenue (G&NS 4,685,651 for FY2026), so hardware adoption and network engagement across the PlayStation base set the direction of group sales; the PlayStation 5 Pro launch and the PlayStation Portal remote player extend the installed base and content attach 10 8
PlayStation platform (Game & Network Services)
Sony launched the PlayStation 5 Pro and the PlayStation Portal remote player and continues to expand PlayStation 5 adoption, supporting hardware and network-service revenue in the group's largest segment 8 2
Imaging & Sensing Solutions (CMOS image sensors)
Sony is broadening its sensor line-up with automotive CMOS sensors (ISX038, IMX735) and the industrial global-shutter IMX925, and signed a strategic-alliance MOU between Sony Semiconductor Solutions and TSMC, pointing to expanding sensing demand 8 10
Pictures and anime distribution
Sony's film pipeline includes Spider-Man: Brand New Day, while Crunchyroll anime initiatives (Anime Awards, Anime Future Forum) and the added stake in Peanuts Holdings and the Alamo Drafthouse acquisition widen the entertainment franchise; the movie field showed higher revenue in the 2026 first half 8 10 9
Music
Music is one of Sony's largest segments (music field 2,120,110 for FY2026) and the company added a music-asset acquisition, supporting recorded-music and publishing revenue 10
Capital returns
Sony has authorized successive share buybacks (board resolutions through 2026) alongside a cash position of JPY 2,208,879 million at 2026-Q4, indicating ongoing shareholder returns 10

Sector trend: Across Sony's entertainment and sensing portfolio, group revenue growth is accelerating, with demand broadly higher in gaming, music, pictures and image sensors 10. Strategic alliances such as the Sony Semiconductor Solutions and TSMC MOU and the TCL joint venture point to continued investment in sensing and display supply 10.

Sony Revenue by Type (as of 2026-H2 · JPY million · 17/53)

Revenue of Sony split by segment or product type exactly as the company itself reports it; segment totals can deviate from group revenue. NadirAlpha methodology

Sony: revenue by segment, as of 2026-H2, in JPY million. Compiled by NadirAlpha from EDINET filings.
SegmentSinceRevenueGrowthSource
Period FY2026 (12M)
G&NS SegmentFY20234,685,651–10
Other (ET&S)FY2023518,891–10
Game & Network Services2023-Q34,570,053–10
Entertainment, Technology & Services2023-Q32,184,815–10
Music Segment2023-Q32,120,110–10
Music2023-Q32,090,534–10
Imaging & Sensing Solutions2023-Q32,059,020–10
Pictures2023-Q31,486,296–10
Other2023-Q374,564–10
Period 2026-H1 (6M)
Pictures (film / movie segment)2023-Q3–200%9
Period FY2025 (12M)
G&NS, ET&S and I&SSFY2025508,254–8
Other, Corporate (Common) (Other and shared corporate costs)FY202568,916–8
Game & Network Services (G&NS)2024-Q11,936,400–7
Entertainment, Technology & Services (ET&S)2024-Q11,220,700–7
Imaging & Sensing Solutions (I&SS)2024-Q1889,000–7
I&SSFY20231,799,005–8
Financial Services (finance / financial services)2023-Q3922,147–8
Period FY2024 (12M)
FinancialFY20241,769,954–6
MusicFY20241,618,958–6
Imaging & Sensing Solutions (I&SS)FY20241,602,738–6
MoviesFY20241,493,050–6
Period FY2023 (12M)
G&NS SegmentFY20233,538,533–2
United States (by region)FY20233,401,402–2
Japan (by region)FY20232,691,972–2
ET&S SegmentFY20232,436,739–2
Europe (by region)FY20232,190,311–2
Asia-Pacific (by region)FY20231,563,414–2
Hardware & OtherFY20231,550,812–2
Digital Software & Add-on ContentFY20231,523,045–2
China (by region)FY2023855,437–2
Other Regions (by region)FY2023837,301–2
TelevisionFY2023733,251–2
Music Production (Streaming)FY2023598,868–2
Still & Video CamerasFY2023565,018–2
Television ProductionFY2023536,250–2
Network ServicesFY2023464,676–2
Motion Picture ProductionFY2023464,043–2
Audio & VideoFY2023391,608–2
Media NetworksFY2023364,594–2
Mobile CommunicationsFY2023356,771–2
Music Production (Other)FY2023286,270–2
Music PublishingFY2023276,665–2
Pictures Media & PlatformFY2023203,012–2
Other (Corporate)FY202372,338–2
Period 2023-Q3 (9M)
Game & Network Services (G&NS)2023-Q32,571,400–1
United States2023-Q32,561,916–1
Entertainment, Technology & Services (ET&S)2023-Q31,982,200–1
Japan2023-Q31,844,749–1
Europe2023-Q31,612,184–1
Asia-Pacific2023-Q31,196,058–1
Imaging & Sensing Solutions (I&SS)2023-Q31,053,400–1
China2023-Q3673,439–1
Other Regions2023-Q3587,941–1

Sony Products & announcements (8/37 active+recent)

Product announcements of Sony from the reports: market launches, approvals, partnerships, with first mention and source; discontinued products are shown in grey. NadirAlpha methodology

Status: PlannedLaunched

Sony: product announcements from the filings, 37 entries. Compiled by NadirAlpha from EDINET filings.
Product/LineSinceStatusSource
2026
Spider-Man: Brand New Day20268
Crunchyroll Anime Future Forum202610
2025
Automotive CMOS Image Sensor "ISX038"20258
Spatial Content Creation Support Solution "XYN"20258
Industrial Global Shutter CMOS Image Sensor "IMX925"20258
VENICE Extension System Mini "CBK-3621XS"20258
2024
PlayStation Portal Remote Player2024-118
Crunchyroll Anime Awards202410
PlayStation 5 Pro2024-118
Stock Split2024-107
α9 III (Full-Frame Global Shutter Mirrorless Camera)2024-036
Venom: The Last Dance20246
Access Controller for PlayStation 520246
PDT-FP1 (5G Portable Data Transmitter)20246
Kraven the Hunter20246
Horizon (Live-Action Adaptation of Game IP)20246
Automotive CMOS Image Sensor IMX73520246
1.3-inch 4K OLED Micro Display ECX344A20246
2023
Access Controller2023-126
PlayStation 5 Cloud Streaming2023-106
PlayStation VR22023-022
Development of "AFEELA" Brand by Sony Honda Mobility20232
"Gran Turismo" Film Adaptation20232
"Twisted Metal" Film and TV Series Adaptation20232
Sony Pictures Aquaverse (Thailand theme & water park)20232
PlayStation 5 expansion (PS5 user base growth)20232
2022
Sony Innovation Studios virtual production facility (California)2022-102
PlayStation Plus tiered structure launch (PS Plus tier rollout)20222
Uncharted film adaptation20222
The Last of Us TV series broadcast (2×)20222
PS5 hardware sales volume increase (2×)20222
Marvel's Spider-Man PC version sales increase20222
God of War: Ragnarök sales (2×)20226
Creators' Cloud (cloud production platform)20222
Access Controller20222
AITRIOS edge AI sensing platform paid services (AITRIOS paid service launch)20222
2021
Crunchyroll integration2021-086

Sony Transactions & Events (37)

All recorded acquisitions, divestitures and exits of Sony, plus partnerships, contracts and regulatory events affecting the business, each with date and source. NadirAlpha methodology

Acquisitions · 17Divestitures/exits · 9older: 11 (in the table)
202420252026

Acquisitions by Sony

Sony: Acquisitions, 26 entries. Compiled by NadirAlpha from EDINET filings.
Transaction / stakeDateTypeSource
2026
Music asset acquisition2026-05Completed10
SSS and TSMC strategic partnership MOU2026-05Completed10
Sony Corporation and TCL strategic partnership (2×)2026-03Completed10
Additional acquisition of Peanuts Holdings stake2026-03Completed10
2025
Share buyback (Board resolution May 8, 2026) (2×)2025-11Completed10
Share buyback (Board resolution May 14, 2025)2025-05Completed10
Share buyback (Board resolution February 13, 2025)2025-02Completed10
HAYATE (Aniplex/Crunchyroll joint venture)2025Completed8
2024
5-for-1 stock split2024-10Completed8
Share repurchase (Board resolution, 14 May 2024)2024-05Completed10
Share repurchase authorization2024-05Completed6
Retirement of treasury shares2024-04Completed6
Establishment of joint venture (music segment)2024Completed7
Acquisition of Alamo Drafthouse Cinema2024Completed8
2023
Acquisition of stake in music asset holding company2023-09Completed5
Share repurchase authorization2023-05Completed9
Merger of SPNI (Sony Pictures Networks India) and Zee Entertainment Enterprises Ltd.2023Completed2
2022
Acquisition of Bungie2022-04Completed5
Funimation name change2022-02Completed1
Establishment of Sony Honda Mobility Co., Ltd. (joint venture with Honda Motor Co., Ltd.)2022Completed2
Acquisition of Bungie, Inc. by Sony Interactive Entertainment LLC2022Completed2
Acquisition of Right Stuf, Inc.2022Completed2
Acquisition of Industrial Media2022Completed2
Acquisition of Bad Wolf2022Completed2
2021
Acquisition of Crunchyroll (100% acquisition of Ellation subsidiary)2021-08Completed2
SPNI/Zee merger agreement signing2021Completed2

Divestitures and exits by Sony

Sony: Divestitures / exits, 11 entries. Compiled by NadirAlpha from EDINET filings.
Transaction / stakeDateTypeSource
2026
Sony-Honda Mobility EV model cancellation2026Divested10
2025
Partial spin-off of financial services business2025-10Divested10
Partial spin-off of Sony Financial Group, Inc.2025-10Divested8
Dividend in kind of SFGI shares2025-10Divested9
Financial business partial spin-off2025-10Divested10
Partial Spin-off (Financial Business)2025Divested9
2024
Listing of Sony Financial Group shares (Partial Spin-off)2024-09Divested5
Sony Payment Services transfer2024-01Divested6
Partial share transfer of Sony Payment Services2024-01Divested5
2021
GSN Games transfer (Divestiture of GSN Games)2021-12Divested2
Russia business suspension2021Divested2

Sony Risks (24 since the annual report of 2026-06-18, 186 tracked in total)

NadirAlpha lists 24 active risks of Sony from the filings, the category as a coloured dot with legend, the wording as a short summary of the filing with no assessment of our own. NadirAlpha methodology

Category: CustomersSupply chainESGFinancialGeopoliticsMacroMarketRegulatoryTechnologyCompetitionマーケットLegal

Sony: risk factors as reported, 24 since the last annual report, 186 tracked. Compiled by NadirAlpha from EDINET filings.
RiskCategoryLast reported
Sony: first mention in Annual report (EDINET) of 2026-06-18 (FY2026), source 10
Dependence on third-party software developers for game platform success=
Semiconductor memory price surge and supply shortage impacting operations=
Environmental regulations and climate change mitigation requirements increasing costs=
Foreign exchange fluctuations affecting consolidated financial results=
Assumptions used in measuring insurance contracts without PAA subject to material judgment and significant estimation risk.=
Financial Services・資本市場混乱時に十分な資金調達ができなくなるリスク=
外貨建て取引のコスト及び価格が為替相場変動の影響を受けるリスク=
Ukraine-Russia, Middle East situations and US-China tensions creating uncertainty=
営業債権及びデリバティブ取引相手の信用リスク=
Severe recession in major markets (Japan, US, Europe) reducing consumer demand=
保有する株式の市場価格下落によるリスク=
市場金利変動によりFinancial Services商品公正価値及びキャッシュフロー変動リスク=
Evolving data privacy and protection regulations increasing compliance costs=
AI technology may disrupt existing business models in entertainment=
Increasing sophistication of cyberattacks threatening business operations=
世界No.1ポジション堅持が必要だが技術競争加速=
Talent competition for game creators, artists and directors increasing costs=
Competitors may improve technology threatening Sony's image sensor leadership=
ディスプレイ事業での競争激化とUnited States追加関税による事業環境の厳しさ=
Sony: first mention in Annual report (EDINET) of 2025-06-20 (FY2025), source 8
第三者知的財産権侵害訴訟のリスク=
Risk of IP infringement claims from third partiesFY2026
2026-06-18 10
信用損失可能性のため、将来の引当金計上により収益が減少する可能性=
Sony: first mention in Half-year report (EDINET) of 2024-11-14 (2025-H1), source 7
複数の訴訟の被告または政府機関調査対象=
Sony: first mention in Quarterly report (EDINET) of 2023-02-08 (2023-Q3), source 1
複数の訴訟案件及び政府機関による調査の対象2026-H1
2025-11-14 9
= last mention identical with the first mention (same source)

Sony Reported KPIs (as disclosed) (4)

NadirAlpha collects 4 reported KPIs of Sony from the filings up to H2 FY2026; the definition comes from the company, period and source are stated at every value. NadirAlpha methodology

Company-specific KPIs verbatim from the filings (English, as disclosed; not normalised). Balance-sheet and boilerplate items filtered.
Sony: reported KPIs as disclosed, 4 entries. Compiled by NadirAlpha from EDINET filings.
KPIValue / changeSource
Sony, published 2026-06-18, period FY2026
ROE12.6%10
Sony, published 2025-06-20, period FY2025
Market Risk VaR32,0768
ROE14.5%8
Sony, published 2024-06-25, period FY2024
ROE13.7%6

Sony Development

The business development of Sony period by period up to H2 FY2026, each text from the original report of that period, source numbers lead to the source. NadirAlpha methodology

FY2026: Sony

Sony Group Corporation reported FY2026 operating income from continuing operations of 1,447,507M JPY, representing 113% of the prior-year level, with Games & Network Services and Imaging & Sensing Solutions each achieving record operating results driven by network services revenue growth and mobile image sensor expansion respectively 10. Full-year revenue from continuing operations rose to approximately 12,480B JPY from approximately 12,035B JPY in the prior year, supported by Music streaming growth and mobile image sensor volume gains, partly offset by a decline of approximately 148,700M JPY in the Display business within the Entertainment, Technology & Services segment 10. The partial spin-off of Sony Financial Group Inc. (SFGI) was completed on October 1, 2025, with 83.6% of SFGI shares distributed to shareholders as a dividend in kind; SFGI was fully deconsolidated and Sony retained a 16.40% equity stake classified as a discontinued operation 9 10. The financial business deconsolidation generated an approximately 1,358B JPY loss from discontinued operations, comprising equity-method investment impairments of 100,649M JPY, spin-off transaction costs of 54,074M JPY, and subsidiary support charges, which, combined with a 120,100M JPY Bungie intangible impairment and a 44,900M JPY equity-method loss from Sony Honda Mobility's EV model cancellation, produced a full-year net loss attributable to Sony shareholders of 326,865M JPY despite approximately 1,055B JPY profit from continuing operations 10. Sony closed FY2026 with cash and equivalents of 2,208,879M JPY and a net cash position of 1,839,876M JPY.

FY2025: Sony

Sony Group Corporation's FY2025 revenue reached ¥12,479,600 million (110), with growth in Game & Network Services, Imaging & Sensing Solutions, and Music segments partially offset by a decline in the Financial segment (8). Full-year operating income grew 16.4% to ¥1,407,163 million, achieving an operating margin of 10.6%, while net income attributable to Sony Group's shareholders rose 17.6% to ¥1,141,600 million (8). Operating cash flow increased 69.0% year-over-year to ¥2,321,675 million, and the company held a net cash position of ¥2,923,522 million at fiscal year-end (8). Sony announced the partial spin-off of Sony Financial Group, Inc. planned for October 1, 2025, with over 80% of SFGI shares to be distributed to shareholders as dividends in kind (8).

FY2024: Sony

Sony Group Corporation's consolidated revenue reached ¥12,034,900 million in FY2024 (110), supported by approximately 20% year-on-year growth in the first nine months driven by the Game & Network Services, Music, Imaging & Sensing Solutions, and Financial segments (5). Full-year operating income totaled ¥357,255 million (110), as a substantial operating loss in the fourth quarter offset profitable performance in the preceding three quarters, while net income attributable to Sony Group shareholders reached ¥970,573 million (110). Yen depreciation against the U.S. dollar and euro throughout the year provided a tailwind to reported revenue, with the average dollar rate reaching 143.1 yen and euro 155.1 yen by the nine-month mark (5), while the Financial segment experienced earnings volatility from Sony Life's variable insurance market movements (6). The Writers Guild of America strike beginning May 2023 and the SAG-AFTRA strike beginning July 2023 disrupted the Pictures segment in the first quarter, causing theatrical release postponements and television production delivery delays (3). Sony announced preparation for a partial spin-off of Sony Financial Group and at fiscal year-end presented a new medium-term plan for FY2024 to 2026 targeting operating income CAGR of 10% or above (5, 6).

FY2023: Sony

In FY2023 (fiscal year ended March 31, 2023), Sony Group Corporation reported total sales and financial business revenue of ¥11,539,837M, a 16.3% increase year-over-year, with growth led by the Game & Network Services, Imaging & Sensing Solutions, and Music segments and supported by an approximately 11% yen depreciation tailwind against the US dollar and euro; at prior-year exchange rates, growth was approximately 4% (2). Operating income was nearly flat at ¥1,208,206M (+0.5% YoY), as gains in Music, Imaging & Sensing Solutions, and Financial segments were offset by declines in Game & Network Services (operating profit down ¥96.1B) and Pictures (down ¥98.1B) (2). Net income attributable to Sony's shareholders rose 6.2% to ¥937,126M (2). Strategic highlights included the completion of Bungie, Inc.'s acquisition by Sony Interactive Entertainment, the establishment of Sony Honda Mobility KK as a 50/50 joint venture with Honda Motor Co., and the full consolidation of Crunchyroll as an anime direct-to-consumer platform (1, 2). Sony also announced it was evaluating a partial spin-off of financial subsidiary SFGI, with Sony targeting retention of approximately 20% of shares and execution within two to three years (2).

Glossary

  • Revenue: Revenue from contracts with customers, net of sales deductions, as the company itself reports it; not total output, gross revenue, GMV or order intake.
  • Op. income: The operating line of the income statement; EBIT only as a marked fallback, never pre-tax or ordinary income.
  • Net income: Net income attributable to the shareholders of the parent, after discontinued operations; not the result including minority interests, not comprehensive income.
  • EPS: Diluted earnings per share attributable to the shareholders of the parent; a printed figure always beats a calculated one, calculated values are marked.
  • OCF: Cash flow from operating activities as reported; IFRS companies may show interest paid in financing cash flow, so the figure is not always comparable.
  • Cash: Cash and cash equivalents, without securities unless the company reports them as part of the position.
  • Net Debt: Net debt = financial debt excluding lease liabilities minus cash at the same reporting date; the company's own net position may differ.
  • *: derived, the formula is in the hover
  • ≈: calculated, approximation
  • ~: uncertain; the value stays visible, verdicts do not use it
  • °: repaired by a targeted query against the document, or curated with documentary evidence
  • EBIT: EBIT as a fallback: the income statement carries no operating line
  • basic: basic earnings per share as a fallback when diluted is missing

Sources: quarterly reports, annual reports and investor relations documents

The evidence base for Sony stock: every document with type and date, every figure in the report leads here by number and to the original by link. Note on EDINET (Japan): direct retrieval via the EDINET API requires a free API key; alternatively all documents are freely available via the EDINET search (disclosure2.edinet-fsa.go.jp). NadirAlpha methodology

10 documents · 2023 to 2026 · EDINET (Japan)
Sources for Sony stock: 10 original documents, 2023 to 2026. Compiled by NadirAlpha.
#Document typePublished
#1Quarterly report (EDINET)2023-02-08
#2 / #102Annual report (EDINET)2023-06-20
#3Quarterly report (EDINET)2023-08-14
#4Quarterly report (EDINET)2023-11-14
#5Quarterly report (EDINET)2024-02-14
#6 / #106Annual report (EDINET)2024-06-25
#7Half-year report (EDINET)2024-11-14
#8 / #108Annual report (EDINET)2025-06-20
#9 / #109Half-year report (EDINET)2025-11-14
#10 / #110Annual report (EDINET)2026-06-18

Sony Stock FAQ

Where can I find the official investor relations documents of Sony?

NadirAlpha links all 10 original filings used (EDINET filings) in the sources chapter: annual report, quarterly report, half-year report, each with type, publication date and a direct link; every figure in the report carries a source number.

More reports by NadirAlpha

All reports · Japanese Stocks (3)